My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Skeleton Army
Giant Snowball
Skeletons Bats Musketeer Hog Rider Skeleton Army
Zap
Skeletons Bats Skeleton Army
Barbarian Barrel
Skeletons Tesla Musketeer Valkyrie Skeleton Army
The Log
Skeletons Musketeer Hog Rider Skeleton Army
Earthquake
Skeletons Tesla Hog Rider Skeleton Army
Arrows
Skeletons Bats Skeleton Army
Royal Delivery
Skeletons Bats Musketeer Valkyrie Hog Rider Skeleton Army
Fireball
Tesla Musketeer Hog Rider Skeleton Army
Poison
Bats Musketeer Skeleton Army
Lightning
Tesla Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Army Tesla Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Army

Attack Synergies 6 0

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider
Arrows
Hog Rider
Tesla
Musketeer
Valkyrie Hog Rider
Valkyrie
Bats Musketeer Hog Rider
Hog Rider
Bats Arrows Musketeer Valkyrie
Skeleton Army

Defense Synergies 4 9

Skeletons
Tesla Musketeer Bats
Bats
Skeletons Tesla Musketeer Valkyrie
Arrows
Tesla Valkyrie
Tesla
Skeletons Musketeer Bats Arrows Valkyrie Skeleton Army
Musketeer
Skeletons Tesla Valkyrie Bats Skeleton Army
Valkyrie
Musketeer Bats Arrows Tesla
Hog Rider
Skeleton Army
Tesla Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Valkyrie
Skeleton Army Skeletons Bats Tesla Musketeer Valkyrie
Tesla Skeleton Army Skeletons Bats Musketeer Valkyrie
Tesla Skeleton Army Skeletons Bats Musketeer Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Skeletons Bats Tesla Musketeer Valkyrie
Bats Tesla Musketeer Arrows
Arrows Tesla Musketeer Valkyrie
Tesla Skeletons Musketeer Skeleton Army
Skeleton Army Skeletons Tesla Musketeer Valkyrie
Bats Valkyrie Skeleton Army Skeletons Arrows Tesla Musketeer
Arrows Tesla Musketeer Bats
Tesla Skeleton Army Skeletons Bats Musketeer Valkyrie
Valkyrie Skeleton Army Bats Arrows Tesla
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Skeletons Bats Arrows Musketeer Valkyrie Skeleton Army
Arrows Tesla Valkyrie Bats Musketeer Skeleton Army
Arrows Valkyrie Bats Tesla Musketeer
Tesla Musketeer
Valkyrie Skeleton Army Bats Arrows Tesla Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Skeletons Tesla
Arrows Tesla Musketeer Valkyrie
Skeleton Army Skeletons Bats Musketeer Valkyrie
Valkyrie Skeleton Army Bats Tesla Musketeer
Skeletons Tesla Musketeer Valkyrie Skeleton Army
Arrows Skeletons Bats Tesla Musketeer
Skeleton Army Skeletons Bats Tesla Musketeer Valkyrie
Tesla Valkyrie Skeleton Army
Skeletons Bats Valkyrie Skeleton Army
Skeletons Tesla Musketeer Skeleton Army
Bats Tesla Musketeer Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Skeletons Tesla Valkyrie
Tesla Musketeer Valkyrie Skeleton Army
Tesla Skeleton Army Skeletons Bats Musketeer Valkyrie
Bats Arrows Valkyrie Tesla Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Musketeer Valkyrie
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer
Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Musketeer Skeleton Army
Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer

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