My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Tombstone Balloon Lumberjack
Zap
Skeletons Bats Tombstone Balloon
Barbarian Barrel
Skeletons Tombstone Electro Wizard Lumberjack
The Log
Skeletons Tombstone Lumberjack
Earthquake
Skeletons Tombstone
Arrows
Skeletons Bats Tombstone
Royal Delivery
Skeletons Bats Balloon Electro Wizard Lumberjack
Fireball
Tombstone Balloon Electro Wizard Lumberjack
Poison
Bats Tombstone Balloon Electro Wizard
Lightning
Tombstone Balloon Electro Wizard Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Arrows Tombstone Electro Wizard Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Lumberjack
Arrows
Balloon Lumberjack
Tombstone
Balloon
Bats Arrows Lumberjack The Log Electro Wizard
The Log
Balloon Lumberjack
Electro Wizard
Balloon Lumberjack
Lumberjack
Balloon Bats Arrows The Log Electro Wizard

Defense Synergies 0 15

Skeletons
Bats Tombstone The Log Electro Wizard Lumberjack
Bats
Skeletons The Log Electro Wizard Lumberjack
Arrows
Tombstone Lumberjack
Tombstone
Skeletons Arrows Electro Wizard Lumberjack
Balloon
The Log
Skeletons Bats Electro Wizard Lumberjack
Electro Wizard
Skeletons Bats Tombstone The Log Lumberjack
Lumberjack
Skeletons Bats Arrows Tombstone The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone The Log Electro Wizard
Lumberjack Skeletons Bats Tombstone The Log Electro Wizard
Lumberjack Skeletons Bats Tombstone Electro Wizard
Lumberjack Skeletons Bats Tombstone Electro Wizard
Arrows Tombstone The Log Lumberjack
Arrows The Log Skeletons Bats Electro Wizard Lumberjack
Bats Electro Wizard Arrows Tombstone
Arrows The Log Electro Wizard
Skeletons Tombstone Lumberjack
Skeletons Electro Wizard Lumberjack
Bats Electro Wizard Skeletons Arrows Tombstone The Log Lumberjack
Arrows Bats Electro Wizard
Tombstone Lumberjack Skeletons Bats The Log Electro Wizard
Bats Arrows Tombstone The Log Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack
The Log Electro Wizard Lumberjack
Skeletons Bats Arrows Tombstone Electro Wizard Lumberjack
Arrows Tombstone Bats The Log Electro Wizard Lumberjack
Arrows The Log Bats Tombstone Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bats Arrows The Log Electro Wizard Lumberjack
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tombstone Electro Wizard
Electro Wizard Arrows The Log Lumberjack
Tombstone Lumberjack Skeletons Bats The Log Electro Wizard
Lumberjack Bats The Log Electro Wizard
Skeletons Tombstone Lumberjack
Arrows Skeletons Bats Electro Wizard
Skeletons Bats Tombstone Electro Wizard Lumberjack
Lumberjack
Electro Wizard Skeletons Bats Tombstone The Log
Skeletons Tombstone
Bats Tombstone Lumberjack
Arrows The Log Electro Wizard
Skeletons Tombstone Lumberjack
Tombstone Electro Wizard Skeletons Bats The Log Lumberjack
Bats Arrows The Log Electro Wizard
Arrows Tombstone Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log
Bats Electro Wizard Lumberjack
Arrows The Log Electro Wizard
Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log
Arrows
Bats
Arrows The Log Electro Wizard
Arrows The Log
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Electro Wizard
Arrows The Log
Arrows The Log
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log
Arrows Electro Wizard
Arrows The Log
Electro Wizard Bats Tombstone
Arrows Electro Wizard
Arrows The Log
Electro Wizard Lumberjack
Arrows The Log
Arrows
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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