My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Wizard Mother Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Ram Rider
Zap
Skeletons Bats Ram Rider
Barbarian Barrel
Skeletons Valkyrie Wizard
The Log
Skeletons Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Valkyrie Wizard Mother Witch Ram Rider
Fireball
Wizard Mother Witch Ram Rider
Poison
Bats Wizard Mother Witch
Lightning
Valkyrie Wizard Mother Witch Ram Rider
Rocket
Valkyrie Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Arrows Valkyrie Mother Witch Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Arrows

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Barbarian Barrel Ram Rider
Arrows
Mother Witch Ram Rider
Valkyrie
Bats Wizard Mother Witch Ram Rider
Wizard
Valkyrie Ram Rider
Barbarian Barrel
Bats Ram Rider
Mother Witch
Arrows Valkyrie Ram Rider
Ram Rider
Bats Arrows Valkyrie Wizard Barbarian Barrel Mother Witch

Defense Synergies 0 13

Skeletons
Bats Wizard Barbarian Barrel Ram Rider
Bats
Skeletons Valkyrie Barbarian Barrel
Arrows
Valkyrie Barbarian Barrel Mother Witch
Valkyrie
Bats Arrows Wizard Mother Witch
Wizard
Skeletons Valkyrie Barbarian Barrel
Barbarian Barrel
Skeletons Bats Arrows Wizard Mother Witch
Mother Witch
Arrows Valkyrie Barbarian Barrel
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Barbarian Barrel Ram Rider
Skeletons Bats Valkyrie Ram Rider
Ram Rider Skeletons Bats Valkyrie
Skeletons Bats Valkyrie Ram Rider
Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Skeletons Bats Valkyrie Mother Witch
Bats Ram Rider Arrows Wizard
Arrows Valkyrie Barbarian Barrel Ram Rider
Skeletons
Skeletons Valkyrie Barbarian Barrel
Bats Valkyrie Mother Witch Skeletons Arrows Wizard Barbarian Barrel Ram Rider
Arrows Bats Wizard Ram Rider
Skeletons Bats Valkyrie Wizard Ram Rider
Valkyrie Wizard Bats Arrows Barbarian Barrel
Ram Rider
Ram Rider
Wizard Skeletons Bats Arrows Valkyrie
Arrows Valkyrie Bats Wizard Barbarian Barrel Ram Rider
Arrows Valkyrie Wizard Barbarian Barrel Bats Mother Witch Ram Rider
Ram Rider
Valkyrie Wizard Bats Arrows Barbarian Barrel Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Barbarian Barrel
Arrows Valkyrie Wizard Barbarian Barrel
Skeletons Bats Valkyrie Ram Rider
Valkyrie Bats Barbarian Barrel Ram Rider
Skeletons Valkyrie Ram Rider
Arrows Wizard Mother Witch Skeletons Bats Ram Rider
Skeletons Bats Valkyrie Ram Rider
Valkyrie
Skeletons Bats Valkyrie Barbarian Barrel
Skeletons
Bats Valkyrie
Arrows Valkyrie
Skeletons Valkyrie Wizard Ram Rider
Wizard Valkyrie
Skeletons Bats Valkyrie Barbarian Barrel
Bats Arrows Valkyrie Wizard Barbarian Barrel Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Barbarian Barrel
Arrows Barbarian Barrel Ram Rider
Arrows Barbarian Barrel
Arrows Valkyrie Barbarian Barrel
Wizard Arrows Valkyrie Barbarian Barrel
Arrows Wizard Mother Witch Bats Ram Rider
Arrows Wizard
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard Ram Rider
Bats
Arrows Valkyrie Wizard Barbarian Barrel Ram Rider
Arrows Wizard
Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel
Arrows Barbarian Barrel
Bats
Arrows Wizard Barbarian Barrel
Arrows Valkyrie Wizard Barbarian Barrel Mother Witch
Arrows Wizard
Arrows Barbarian Barrel
Arrows Mother Witch Valkyrie Wizard Barbarian Barrel
Arrows Wizard Barbarian Barrel Ram Rider
Arrows Wizard Ram Rider
Arrows Barbarian Barrel
Bats Arrows Wizard Mother Witch
Bats Wizard
Arrows Wizard
Arrows
Arrows Wizard
Bats Barbarian Barrel
Arrows Wizard Ram Rider
Arrows Barbarian Barrel
Valkyrie Wizard
Arrows Wizard
Arrows
Bats
Bats
Barbarian Barrel
Wizard

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