My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Rune Giant Electro Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Bats Electro Dragon
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Elite Barbarians Executioner
The Log
Skeletons Elite Barbarians
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Elite Barbarians Electro Dragon Executioner
Fireball
Elite Barbarians Electro Dragon Executioner
Poison
Bats Electro Dragon Executioner
Lightning
Elite Barbarians Electro Dragon Executioner
Rocket
Elite Barbarians Electro Dragon Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Electro Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Freeze Rune Giant Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Freeze Rune Giant Electro Dragon Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Arrows Freeze

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Rune Giant
Arrows
Elite Barbarians Freeze
Elite Barbarians
Arrows Bats
Freeze
Arrows
Rune Giant
Bats
Electro Dragon
Executioner
Executioner
Electro Dragon

Defense Synergies 0 5

Skeletons
Bats Elite Barbarians Electro Dragon Executioner
Bats
Skeletons Freeze
Arrows
Elite Barbarians
Skeletons
Freeze
Bats
Rune Giant
Electro Dragon
Skeletons
Executioner
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Executioner
Elite Barbarians Skeletons Bats Electro Dragon Executioner
Skeletons Bats Elite Barbarians Freeze Electro Dragon Executioner
Elite Barbarians Skeletons Bats Electro Dragon
Arrows Elite Barbarians
Arrows Freeze Skeletons Bats Electro Dragon Executioner
Bats Arrows Freeze Electro Dragon Executioner
Arrows Electro Dragon
Skeletons Elite Barbarians
Elite Barbarians Skeletons
Bats Executioner Skeletons Arrows Freeze Electro Dragon
Arrows Executioner Bats Electro Dragon
Skeletons Bats Elite Barbarians Freeze Electro Dragon
Executioner Bats Arrows Freeze Electro Dragon
Elite Barbarians
Elite Barbarians Freeze
Skeletons Bats Arrows Elite Barbarians Electro Dragon Executioner
Arrows Bats Elite Barbarians Electro Dragon Executioner
Arrows Freeze Executioner Bats Electro Dragon
Elite Barbarians
Bats Arrows Elite Barbarians Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Arrows Elite Barbarians Electro Dragon Executioner
Skeletons Bats Elite Barbarians Electro Dragon
Bats Elite Barbarians
Skeletons Elite Barbarians Executioner
Arrows Executioner Skeletons Bats Freeze Electro Dragon
Skeletons Bats Elite Barbarians
Elite Barbarians
Freeze Electro Dragon Skeletons Bats Elite Barbarians
Skeletons
Bats Elite Barbarians Electro Dragon
Arrows Elite Barbarians
Elite Barbarians Skeletons Executioner
Electro Dragon Executioner
Elite Barbarians Electro Dragon Skeletons Bats Freeze Executioner
Bats Arrows Executioner Elite Barbarians Freeze Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Electro Dragon
Arrows Electro Dragon Executioner
Arrows Electro Dragon
Arrows Freeze
Executioner Arrows
Arrows Executioner Bats Freeze Electro Dragon
Arrows Executioner
Arrows Freeze Electro Dragon Executioner
Arrows Electro Dragon
Bats Elite Barbarians Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon Executioner
Elite Barbarians Executioner
Arrows Freeze Electro Dragon
Arrows Elite Barbarians
Arrows Electro Dragon Executioner
Arrows Electro Dragon Executioner
Arrows Freeze
Bats
Arrows Electro Dragon Executioner
Arrows Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Freeze Electro Dragon Executioner
Arrows Electro Dragon Executioner
Arrows Electro Dragon
Arrows
Elite Barbarians Bats Arrows Electro Dragon Executioner
Electro Dragon Bats Freeze
Elite Barbarians
Arrows Electro Dragon
Arrows Freeze Electro Dragon
Arrows
Bats Freeze Electro Dragon
Arrows Electro Dragon Executioner
Freeze
Arrows
Electro Dragon Executioner
Arrows Electro Dragon Executioner
Arrows
Elite Barbarians Electro Dragon Executioner
Electro Dragon Bats Elite Barbarians Freeze
Bats Electro Dragon Executioner
Electro Dragon Freeze Executioner
Electro Dragon

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