My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Baby Dragon Witch
Zap
Skeletons Bats Goblin Barrel Witch
Barbarian Barrel
Skeletons Elite Barbarians Goblin Barrel Witch
The Log
Skeletons Elite Barbarians Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Goblin Barrel Witch
Royal Delivery
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Goblin Barrel Baby Dragon Witch
Fireball
Elite Barbarians Goblin Barrel Baby Dragon Witch
Poison
Bats Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Goblin Barrel Mini P.E.K.K.A Baby Dragon Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Goblin Barrel

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Mini P.E.K.K.A Goblin Barrel Baby Dragon
Arrows
Elite Barbarians Mini P.E.K.K.A Goblin Barrel
Elite Barbarians
Arrows Bats
Mini P.E.K.K.A
Bats Arrows Baby Dragon
Goblin Barrel
Bats Arrows Baby Dragon
Baby Dragon
Bats Mini P.E.K.K.A Goblin Barrel Witch
Witch
Baby Dragon

Defense Synergies 0 12

Skeletons
Bats Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch
Bats
Skeletons Mini P.E.K.K.A Baby Dragon
Arrows
Mini P.E.K.K.A
Elite Barbarians
Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Elite Barbarians Baby Dragon Witch
Goblin Barrel
Baby Dragon
Skeletons Bats Mini P.E.K.K.A Witch
Witch
Skeletons Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon
Elite Barbarians Mini P.E.K.K.A Skeletons Bats Witch
Mini P.E.K.K.A Witch Skeletons Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Skeletons Bats
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Skeletons Bats Baby Dragon
Bats Arrows Baby Dragon Witch
Arrows Baby Dragon
Mini P.E.K.K.A Witch Skeletons Elite Barbarians
Elite Barbarians Skeletons Mini P.E.K.K.A
Bats Witch Skeletons Arrows Baby Dragon
Arrows Bats Baby Dragon Witch
Mini P.E.K.K.A Skeletons Bats Elite Barbarians Witch
Bats Arrows Mini P.E.K.K.A Baby Dragon Witch
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A
Skeletons Bats Arrows Elite Barbarians Mini P.E.K.K.A Witch
Arrows Bats Elite Barbarians Baby Dragon Witch
Arrows Baby Dragon Witch Bats
Mini P.E.K.K.A Elite Barbarians
Bats Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Elite Barbarians Witch
Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats Elite Barbarians
Skeletons Elite Barbarians Mini P.E.K.K.A Witch
Arrows Skeletons Bats Baby Dragon Witch
Mini P.E.K.K.A Skeletons Bats Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians
Skeletons Bats Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch
Witch Skeletons
Bats Elite Barbarians Mini P.E.K.K.A Witch
Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Witch
Baby Dragon Witch
Elite Barbarians Witch Skeletons Bats Mini P.E.K.K.A Baby Dragon
Bats Arrows Elite Barbarians Mini P.E.K.K.A Baby Dragon Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Bats Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows Baby Dragon
Elite Barbarians Baby Dragon
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Elite Barbarians Bats Arrows Baby Dragon Witch
Bats Witch
Elite Barbarians Mini P.E.K.K.A
Arrows
Arrows
Arrows
Bats Witch
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Baby Dragon
Arrows
Elite Barbarians
Bats Elite Barbarians Baby Dragon Witch
Bats Witch
Baby Dragon Witch

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