My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Miner Inferno Dragon
Giant Snowball
Skeletons Bats Miner Inferno Dragon
Zap
Skeletons Bats Inferno Dragon
Barbarian Barrel
Skeletons Electro Wizard
The Log
Skeletons
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Miner Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Bats Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Miner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Miner Poison Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Mega Knight Barbarian Barrel Inferno Dragon
Barbarian Barrel
Bats Miner Mega Knight
Poison
Miner Mega Knight
Miner
Bats Poison Barbarian Barrel Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Miner Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Barbarian Barrel Poison Miner Electro Wizard

Defense Synergies 0 19

Skeletons
Bats Barbarian Barrel Poison Electro Wizard Inferno Dragon
Bats
Skeletons Barbarian Barrel Electro Wizard Inferno Dragon Mega Knight
Barbarian Barrel
Skeletons Bats Poison Miner Electro Wizard Mega Knight
Poison
Skeletons Barbarian Barrel Electro Wizard Mega Knight
Miner
Barbarian Barrel Mega Knight
Electro Wizard
Skeletons Bats Barbarian Barrel Poison Inferno Dragon Mega Knight
Inferno Dragon
Skeletons Bats Electro Wizard Mega Knight
Mega Knight
Bats Barbarian Barrel Poison Miner Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Wizard
Inferno Dragon Skeletons Bats Electro Wizard Mega Knight
Mega Knight Skeletons Bats Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Bats Electro Wizard Mega Knight
Barbarian Barrel Poison Mega Knight
Barbarian Barrel Skeletons Bats Electro Wizard Mega Knight
Bats Electro Wizard Inferno Dragon Poison
Barbarian Barrel Poison Electro Wizard Mega Knight
Inferno Dragon Skeletons
Skeletons Barbarian Barrel Miner Electro Wizard Mega Knight
Bats Poison Electro Wizard Skeletons Barbarian Barrel Mega Knight
Inferno Dragon Bats Poison Electro Wizard
Mega Knight Skeletons Bats Electro Wizard
Mega Knight Bats Barbarian Barrel Poison Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Poison Electro Wizard
Mega Knight Bats Barbarian Barrel Electro Wizard
Barbarian Barrel Poison Bats Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Bats Barbarian Barrel Poison Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel Electro Wizard
Poison Electro Wizard Barbarian Barrel Miner Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Electro Wizard
Mega Knight Bats Barbarian Barrel Electro Wizard
Skeletons Inferno Dragon Mega Knight
Poison Skeletons Bats Electro Wizard
Skeletons Bats Electro Wizard
Mega Knight Inferno Dragon
Electro Wizard Mega Knight Skeletons Bats Barbarian Barrel Poison Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Poison Electro Wizard
Mega Knight Skeletons
Mega Knight
Electro Wizard Skeletons Bats Barbarian Barrel Poison Inferno Dragon
Bats Poison Mega Knight Barbarian Barrel Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Barbarian Barrel
Poison Barbarian Barrel Miner Electro Wizard
Barbarian Barrel Poison Miner
Barbarian Barrel Poison
Poison Barbarian Barrel Mega Knight
Poison Bats
Poison
Poison Barbarian Barrel
Poison Miner
Bats Poison Electro Wizard
Poison Miner Barbarian Barrel Electro Wizard
Poison
Poison Barbarian Barrel Miner
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison
Barbarian Barrel Poison Mega Knight
Barbarian Barrel Poison
Bats
Barbarian Barrel Poison Electro Wizard Mega Knight
Barbarian Barrel Poison Miner Mega Knight
Poison Mega Knight
Poison
Barbarian Barrel Poison
Poison Barbarian Barrel Mega Knight
Inferno Dragon
Poison Miner Barbarian Barrel Electro Wizard
Poison Miner Mega Knight
Poison Miner Barbarian Barrel
Poison Bats Electro Wizard
Electro Wizard Bats Poison
Poison Miner Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Bats Barbarian Barrel
Poison Electro Wizard
Barbarian Barrel
Poison Miner Electro Wizard Mega Knight
Poison
Poison
Mega Knight
Bats Poison Electro Wizard
Bats Poison Electro Wizard
Poison Barbarian Barrel Miner Electro Wizard Mega Knight
Inferno Dragon
Mega Knight

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