My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Archers Knight Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Archers
Giant Snowball
Skeletons Bats Archers Dart Goblin
Zap
Skeletons Bats Archers Dart Goblin
Barbarian Barrel
Skeletons Archers Knight Dart Goblin Valkyrie
The Log
Skeletons Archers Dart Goblin
Earthquake
Skeletons Archers
Arrows
Skeletons Bats Archers Dart Goblin
Royal Delivery
Skeletons Bats Archers Knight Dart Goblin Valkyrie
Fireball
Archers Dart Goblin
Poison
Bats Archers Dart Goblin
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Berserker Archers Arrows Knight Dart Goblin Valkyrie

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Berserker Archers

Attack Synergies 6 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Valkyrie
Berserker
Archers
Knight Valkyrie Arrows
Arrows
Archers Knight
Knight
Bats Archers Dart Goblin Arrows
Dart Goblin
Knight Valkyrie
Valkyrie
Bats Archers Dart Goblin

Defense Synergies 5 9

Skeletons
Dart Goblin Bats Archers Knight
Bats
Knight Skeletons Dart Goblin Valkyrie
Berserker
Archers
Knight Valkyrie Skeletons Dart Goblin
Arrows
Knight Valkyrie
Knight
Bats Archers Dart Goblin Skeletons Arrows
Dart Goblin
Skeletons Knight Bats Archers Valkyrie
Valkyrie
Archers Bats Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Valkyrie
Skeletons Bats Knight Dart Goblin Valkyrie
Skeletons Bats Archers Knight Dart Goblin Valkyrie
Skeletons Bats Knight Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Skeletons Bats Archers Dart Goblin Valkyrie
Bats Dart Goblin Archers Arrows
Arrows Dart Goblin Valkyrie
Skeletons
Knight Skeletons Archers Dart Goblin Valkyrie
Bats Berserker Archers Dart Goblin Valkyrie Skeletons Arrows Knight
Arrows Bats Archers Dart Goblin
Skeletons Bats Knight Valkyrie
Valkyrie Bats Arrows Dart Goblin
Knight
Skeletons Bats Arrows Knight Valkyrie
Arrows Valkyrie Bats Archers Knight Dart Goblin
Arrows Valkyrie Bats Archers Knight Dart Goblin
Dart Goblin
Valkyrie Bats Archers Arrows Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Archers
Archers Arrows Knight Valkyrie
Skeletons Bats Knight Valkyrie
Valkyrie Bats Knight
Skeletons Knight Valkyrie
Arrows Skeletons Bats Archers Dart Goblin
Skeletons Bats Archers Knight Dart Goblin Valkyrie
Knight Valkyrie
Skeletons Bats Knight Valkyrie
Skeletons Dart Goblin
Bats Knight Dart Goblin Valkyrie
Arrows Valkyrie
Skeletons Knight Valkyrie
Archers Dart Goblin Valkyrie
Skeletons Bats Archers Knight Dart Goblin Valkyrie
Bats Arrows Valkyrie Archers Dart Goblin
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Knight Dart Goblin Valkyrie
Arrows Valkyrie
Arrows Bats Dart Goblin
Archers Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats
Arrows Knight Dart Goblin Valkyrie
Archers Arrows Dart Goblin
Knight Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Bats
Archers Arrows Dart Goblin
Arrows Dart Goblin Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Dart Goblin
Arrows
Arrows Dart Goblin
Bats Archers Arrows Dart Goblin
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Arrows
Bats Archers Dart Goblin
Archers Arrows Dart Goblin
Arrows
Knight Dart Goblin Valkyrie
Arrows Dart Goblin
Arrows
Dart Goblin
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin
Dart Goblin

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