My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Skeleton Princess Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Giant Skeleton
Giant Snowball
Skeletons Bats Cannon Goblin Barrel Princess
Zap
Skeletons Bats Cannon Goblin Barrel Princess
Barbarian Barrel
Skeletons Cannon Goblin Barrel Giant Skeleton Princess Magic Archer
The Log
Skeletons Cannon Goblin Barrel Giant Skeleton Princess
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel Princess
Royal Delivery
Skeletons Bats Goblin Barrel Giant Skeleton Princess Magic Archer
Fireball
Cannon Goblin Barrel Princess Magic Archer
Poison
Bats Cannon Princess Magic Archer
Lightning
Cannon Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Goblin Barrel Princess Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Goblin Barrel
Cannon
Goblin Barrel
Bats Giant Skeleton Princess
Giant Skeleton
Bats Goblin Barrel The Log Princess Magic Archer
The Log
Giant Skeleton Princess Magic Archer
Princess
Goblin Barrel Giant Skeleton The Log
Magic Archer
Giant Skeleton The Log

Defense Synergies 2 15

Skeletons
Cannon Bats Giant Skeleton The Log Princess Magic Archer
Bats
Skeletons Cannon Giant Skeleton The Log
Cannon
Skeletons The Log Bats Princess Magic Archer
Goblin Barrel
Giant Skeleton
Skeletons Bats The Log Princess Magic Archer
The Log
Cannon Skeletons Bats Giant Skeleton Princess Magic Archer
Princess
Skeletons Cannon Giant Skeleton The Log
Magic Archer
Skeletons Cannon Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Magic Archer
Skeletons Bats Cannon The Log
Cannon Skeletons Bats Giant Skeleton
Cannon Skeletons Bats
Giant Skeleton The Log Princess
The Log Skeletons Bats Cannon Magic Archer
Bats Cannon Princess Magic Archer
Cannon Giant Skeleton The Log Magic Archer
Cannon Skeletons Princess
Skeletons Cannon Giant Skeleton
Bats Skeletons Cannon Giant Skeleton The Log Princess Magic Archer
Bats Princess Magic Archer
Cannon Skeletons Bats Giant Skeleton The Log
Bats Cannon The Log Princess Magic Archer
Cannon
Cannon The Log
Skeletons Bats Cannon
Cannon Bats The Log Magic Archer
The Log Bats Cannon Giant Skeleton Princess Magic Archer
Cannon
Bats Cannon Giant Skeleton The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Skeleton
The Log Magic Archer
Giant Skeleton Skeletons Bats The Log
Giant Skeleton Bats The Log
Giant Skeleton Skeletons Cannon
Skeletons Bats Princess Magic Archer
Skeletons Bats Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Bats The Log Magic Archer
Skeletons Cannon
Bats Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Skeletons Cannon
Cannon Princess Magic Archer
Skeletons Bats Giant Skeleton The Log Magic Archer
Bats Cannon Giant Skeleton The Log Princess Magic Archer
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Giant Skeleton The Log
The Log Princess Magic Archer
Giant Skeleton The Log Magic Archer
Giant Skeleton The Log
The Log Magic Archer
Bats Princess Magic Archer
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log
Bats
The Log Princess Magic Archer
Princess Magic Archer
The Log Princess Magic Archer
Princess Magic Archer
Princess The Log Magic Archer
The Log Princess Magic Archer
Magic Archer The Log Princess
Bats
The Log Princess Magic Archer
The Log Princess Magic Archer
Giant Skeleton The Log Magic Archer
Princess
The Log
The Log
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Princess Magic Archer
The Log Magic Archer
Bats Princess Magic Archer
Bats
The Log Magic Archer
Princess Magic Archer
Giant Skeleton
The Log Princess Magic Archer
Bats Princess Magic Archer
Princess Magic Archer
The Log
Princess Magic Archer
The Log Princess Magic Archer
Giant Skeleton
Bats Giant Skeleton The Log Princess Magic Archer
Bats Princess Magic Archer
Giant Skeleton The Log Princess Magic Archer

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