My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Skeleton Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Skeleton
Giant Snowball
Skeletons Bats Cannon Dart Goblin
Zap
Skeletons Bats Cannon Dart Goblin
Barbarian Barrel
Skeletons Cannon Dart Goblin Giant Skeleton
The Log
Skeletons Cannon Dart Goblin Giant Skeleton
Earthquake
Skeletons Cannon
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Giant Skeleton
Fireball
Cannon Dart Goblin
Poison
Bats Cannon Dart Goblin
Lightning
Cannon Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Dart Goblin Goblinstein Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Skeleton Mega Knight
Cannon
Dart Goblin
Giant Skeleton The Log Mega Knight
Giant Skeleton
Bats Dart Goblin The Log
The Log
Dart Goblin Giant Skeleton Mega Knight
Mega Knight
Bats Dart Goblin The Log
Goblinstein

Defense Synergies 3 14

Skeletons
Cannon Dart Goblin Bats Giant Skeleton The Log
Bats
Skeletons Cannon Dart Goblin Giant Skeleton The Log Mega Knight
Cannon
Skeletons The Log Bats Dart Goblin
Dart Goblin
Skeletons Bats Cannon Giant Skeleton The Log Mega Knight
Giant Skeleton
Skeletons Bats Dart Goblin The Log
The Log
Cannon Skeletons Bats Dart Goblin Giant Skeleton Mega Knight
Mega Knight
Bats Dart Goblin The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Skeletons Bats Cannon Dart Goblin The Log Mega Knight
Cannon Mega Knight Skeletons Bats Dart Goblin Giant Skeleton
Cannon Skeletons Bats Dart Goblin Mega Knight
Giant Skeleton The Log Mega Knight
The Log Skeletons Bats Cannon Dart Goblin Mega Knight
Bats Dart Goblin Cannon
Cannon Dart Goblin Giant Skeleton The Log Mega Knight
Cannon Skeletons
Skeletons Cannon Dart Goblin Giant Skeleton Mega Knight
Bats Dart Goblin Skeletons Cannon Giant Skeleton The Log Mega Knight
Bats Dart Goblin
Cannon Mega Knight Skeletons Bats Giant Skeleton The Log
Mega Knight Bats Cannon Dart Goblin The Log
Cannon Mega Knight
Cannon The Log Mega Knight Goblinstein
Mega Knight Skeletons Bats Cannon
Cannon Mega Knight Bats Dart Goblin The Log
The Log Bats Cannon Dart Goblin Giant Skeleton Mega Knight
Cannon Dart Goblin
Mega Knight Bats Cannon Dart Goblin Giant Skeleton The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Giant Skeleton
The Log Mega Knight
Giant Skeleton Mega Knight Skeletons Bats The Log
Giant Skeleton Mega Knight Bats The Log
Giant Skeleton Skeletons Cannon Mega Knight
Goblinstein Skeletons Bats Dart Goblin
Skeletons Bats Dart Goblin Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Goblinstein Skeletons Bats The Log
Skeletons Cannon Dart Goblin
Mega Knight Bats Dart Goblin Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Skeletons Cannon
Cannon Dart Goblin Mega Knight
Skeletons Bats Dart Goblin Giant Skeleton The Log Goblinstein
Bats Mega Knight Cannon Dart Goblin Giant Skeleton The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton The Log
Dart Goblin The Log
Dart Goblin Giant Skeleton The Log
Dart Goblin Giant Skeleton The Log
The Log Mega Knight Goblinstein
Goblinstein Bats Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Bats
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Dart Goblin The Log Mega Knight
Dart Goblin The Log Mega Knight
Giant Skeleton The Log Mega Knight
The Log
The Log
The Log Mega Knight Goblinstein
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Bats Dart Goblin
Bats Dart Goblin Goblinstein
Dart Goblin The Log Mega Knight
Giant Skeleton Mega Knight
The Log
Bats Dart Goblin Goblinstein
Dart Goblin
The Log
Dart Goblin Mega Knight
The Log Dart Goblin
Giant Skeleton
Dart Goblin Mega Knight
Bats Dart Goblin Giant Skeleton The Log
Bats Dart Goblin
Dart Goblin Giant Skeleton The Log Mega Knight
Dart Goblin Mega Knight

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