My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Cannon Cart
Giant Snowball
Skeletons Bats Cannon Royal Hogs
Zap
Skeletons Bats Cannon Firecracker Royal Hogs Cannon Cart
Barbarian Barrel
Skeletons Cannon Firecracker Royal Hogs Cannon Cart
The Log
Skeletons Cannon Firecracker Royal Hogs Cannon Cart
Earthquake
Skeletons Cannon Firecracker Royal Hogs
Arrows
Skeletons Bats Firecracker Royal Hogs
Royal Delivery
Skeletons Bats Firecracker Royal Hogs Cannon Cart
Fireball
Cannon Firecracker Royal Hogs Cannon Cart
Poison
Bats Cannon Firecracker Royal Hogs
Lightning
Cannon Cannon Cart
Rocket
Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Cannon Firecracker Fireball Royal Hogs Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Cannon

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Royal Hogs Cannon Cart
Cannon
Firecracker
Bats Royal Hogs Cannon Cart
Fireball
Royal Hogs The Log
Royal Hogs
Bats Firecracker Fireball The Log
Cannon Cart
The Log Bats Firecracker
The Log
Cannon Cart Fireball Royal Hogs

Defense Synergies 4 10

Skeletons
Cannon Bats Firecracker Cannon Cart The Log
Bats
Skeletons Cannon Firecracker Cannon Cart The Log
Cannon
Skeletons The Log Bats Firecracker Fireball
Firecracker
The Log Skeletons Bats Cannon
Fireball
The Log Cannon
Royal Hogs
Cannon Cart
Skeletons Bats
The Log
Cannon Firecracker Fireball Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Firecracker Fireball The Log
Skeletons Bats Cannon Firecracker Cannon Cart The Log
Cannon Skeletons Bats Cannon Cart
Cannon Skeletons Bats Firecracker Cannon Cart
Firecracker Fireball The Log
Fireball The Log Skeletons Bats Cannon Firecracker Cannon Cart
Bats Cannon Firecracker Fireball
Cannon Fireball Cannon Cart The Log
Cannon Skeletons
Skeletons Cannon Firecracker Cannon Cart
Bats Skeletons Cannon Firecracker Fireball Cannon Cart The Log
Bats Firecracker Fireball
Cannon Skeletons Bats Fireball Cannon Cart The Log
Fireball Bats Cannon Firecracker Cannon Cart The Log
Cannon Cannon Cart
Cannon Fireball The Log
Skeletons Bats Cannon Firecracker Fireball Cannon Cart
Cannon Fireball Bats Firecracker Cannon Cart The Log
The Log Bats Cannon Firecracker Fireball Cannon Cart
Cannon Cannon Cart
Bats Cannon Firecracker Fireball Cannon Cart The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Cannon Cart
Fireball Firecracker Cannon Cart The Log
Skeletons Bats Cannon Cart The Log
Bats Fireball Cannon Cart The Log
Skeletons Cannon Cannon Cart
Firecracker Fireball Skeletons Bats
Skeletons Bats Fireball Cannon Cart
Cannon Cart
Skeletons Bats Firecracker Fireball Cannon Cart The Log
Skeletons Cannon
Bats Cannon Cart
Fireball The Log
Cannon Cart Skeletons Cannon Fireball
Cannon Firecracker Fireball Cannon Cart
Skeletons Bats Firecracker Fireball Cannon Cart The Log
Bats Cannon Firecracker Fireball Cannon Cart The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log
Fireball Cannon Cart The Log
Cannon Cart Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball
Firecracker Fireball Cannon Cart The Log
Fireball Firecracker
Firecracker Fireball Cannon Cart The Log
Firecracker Fireball Cannon Cart
Firecracker Fireball Cannon Cart The Log
Firecracker Fireball Cannon Cart The Log
Firecracker Fireball Cannon Cart The Log
Fireball
Bats
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball Cannon Cart The Log
Firecracker The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball Cannon Cart
Fireball Firecracker
The Log Fireball
Fireball Firecracker Cannon Cart
The Log Firecracker Fireball
Fireball
Firecracker Cannon Cart
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Fireball Cannon Cart The Log
Cannon Cart
Fireball Firecracker

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