My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Giant Goblin Hut Executioner Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant
Giant Snowball
Skeletons Bats Cannon Goblin Hut
Zap
Skeletons Bats Cannon Goblin Hut
Barbarian Barrel
Skeletons Cannon Goblin Hut Executioner Magic Archer
The Log
Skeletons Cannon Goblin Hut
Earthquake
Skeletons Cannon Goblin Hut
Arrows
Skeletons Bats Goblin Hut
Royal Delivery
Skeletons Bats Goblin Hut Executioner Magic Archer
Fireball
Cannon Goblin Hut Executioner Magic Archer
Poison
Bats Cannon Goblin Hut Executioner Magic Archer
Lightning
Cannon Goblin Hut Executioner Magic Archer
Rocket
Goblin Hut Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Cannon Magic Archer Giant Goblin Hut Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Cannon Magic Archer

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Giant Mega Knight
Cannon
Giant
Bats Goblin Hut Executioner Magic Archer
Goblin Hut
Giant Magic Archer Mega Knight
Executioner
Giant Mega Knight
Magic Archer
Giant Goblin Hut Mega Knight
Mega Knight
Bats Goblin Hut Executioner Magic Archer

Defense Synergies 1 9

Skeletons
Cannon Bats Goblin Hut Executioner Magic Archer
Bats
Skeletons Cannon Mega Knight
Cannon
Skeletons Bats Magic Archer
Giant
Goblin Hut
Skeletons
Executioner
Skeletons Mega Knight
Magic Archer
Skeletons Cannon Mega Knight
Mega Knight
Bats Executioner Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Goblin Hut Executioner Magic Archer
Skeletons Bats Cannon Goblin Hut Executioner Mega Knight
Cannon Goblin Hut Mega Knight Skeletons Bats Executioner
Cannon Goblin Hut Skeletons Bats Mega Knight
Mega Knight
Skeletons Bats Cannon Executioner Magic Archer Mega Knight
Bats Cannon Goblin Hut Executioner Magic Archer
Cannon Magic Archer Mega Knight
Cannon Skeletons Goblin Hut
Skeletons Cannon Mega Knight
Bats Executioner Skeletons Cannon Goblin Hut Magic Archer Mega Knight
Executioner Bats Goblin Hut Magic Archer
Cannon Goblin Hut Mega Knight Skeletons Bats
Executioner Mega Knight Bats Cannon Goblin Hut Magic Archer
Cannon Goblin Hut Mega Knight
Cannon Goblin Hut Mega Knight
Mega Knight Skeletons Bats Cannon Goblin Hut Executioner
Cannon Mega Knight Bats Goblin Hut Executioner Magic Archer
Executioner Bats Cannon Goblin Hut Magic Archer Mega Knight
Cannon Goblin Hut
Mega Knight Bats Cannon Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Goblin Hut
Executioner Magic Archer Mega Knight
Mega Knight Skeletons Bats Goblin Hut
Mega Knight Bats
Skeletons Cannon Goblin Hut Executioner Mega Knight
Executioner Skeletons Bats Goblin Hut Magic Archer
Skeletons Bats Goblin Hut
Mega Knight
Mega Knight Skeletons Bats Goblin Hut Magic Archer
Skeletons Cannon Goblin Hut
Mega Knight Bats Goblin Hut
Mega Knight
Mega Knight Skeletons Cannon Executioner
Cannon Executioner Magic Archer Mega Knight
Goblin Hut Skeletons Bats Executioner Magic Archer
Bats Executioner Mega Knight Cannon Goblin Hut Magic Archer
Cannon Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Executioner Magic Archer
Goblin Hut Magic Archer
Executioner Magic Archer Mega Knight
Executioner Bats Magic Archer
Executioner Magic Archer
Executioner Magic Archer
Bats
Magic Archer
Executioner Magic Archer
Goblin Hut Executioner Magic Archer
Magic Archer
Goblin Hut Magic Archer
Goblin Hut Executioner Magic Archer
Magic Archer Goblin Hut Executioner Mega Knight
Bats
Executioner Magic Archer Mega Knight
Magic Archer Mega Knight
Magic Archer Mega Knight
Executioner Magic Archer Mega Knight
Executioner Magic Archer
Magic Archer Mega Knight
Magic Archer
Bats Executioner Magic Archer
Bats Goblin Hut
Magic Archer Mega Knight
Magic Archer
Mega Knight
Magic Archer
Bats Goblin Hut Magic Archer
Executioner Magic Archer
Executioner Magic Archer Mega Knight
Executioner Magic Archer
Executioner Mega Knight
Bats Magic Archer
Bats Executioner Magic Archer
Executioner Magic Archer Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: