My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Recruits Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Wall Breakers
Giant Snowball
Skeletons Bats Cannon Royal Recruits Musketeer Wall Breakers
Zap
Skeletons Bats Cannon Wall Breakers
Barbarian Barrel
Skeletons Cannon Royal Recruits Musketeer Wall Breakers
The Log
Skeletons Cannon Royal Recruits Musketeer Wall Breakers
Earthquake
Skeletons Cannon
Arrows
Skeletons Bats Royal Recruits Wall Breakers
Royal Delivery
Skeletons Bats Royal Recruits Musketeer Wall Breakers
Fireball
Cannon Musketeer Wall Breakers
Poison
Bats Cannon Royal Recruits Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers The Log Cannon Fireball Musketeer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Wall Breakers The Log

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Recruits Wall Breakers
Cannon
Royal Recruits
Bats Musketeer Wall Breakers
Fireball
Wall Breakers The Log
Musketeer
Royal Recruits The Log
Wall Breakers
Bats Royal Recruits Fireball The Log
The Log
Fireball Musketeer Wall Breakers

Defense Synergies 6 10

Skeletons
Cannon Musketeer Bats The Log
Bats
Skeletons Cannon Royal Recruits Musketeer The Log
Cannon
Skeletons Musketeer The Log Bats Royal Recruits Fireball
Royal Recruits
Bats Cannon The Log
Fireball
The Log Cannon Musketeer
Musketeer
Skeletons Cannon The Log Bats Fireball
Wall Breakers
The Log
Cannon Fireball Musketeer Skeletons Bats Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Fireball Musketeer The Log
Skeletons Bats Cannon Royal Recruits Musketeer The Log
Cannon Skeletons Bats Royal Recruits Musketeer
Cannon Royal Recruits Skeletons Bats Musketeer
Royal Recruits Fireball The Log
Fireball The Log Skeletons Bats Cannon Musketeer
Bats Musketeer Cannon Fireball
Cannon Royal Recruits Fireball Musketeer The Log
Cannon Skeletons Royal Recruits Musketeer
Skeletons Cannon Royal Recruits Musketeer
Bats Skeletons Cannon Royal Recruits Fireball Musketeer The Log
Musketeer Bats Fireball
Cannon Royal Recruits Skeletons Bats Fireball Musketeer The Log
Fireball Bats Cannon Royal Recruits The Log
Royal Recruits Cannon
Cannon Royal Recruits Fireball The Log
Skeletons Bats Cannon Royal Recruits Fireball Musketeer
Cannon Fireball Bats Royal Recruits Musketeer The Log
The Log Bats Cannon Royal Recruits Fireball Musketeer
Cannon Royal Recruits Musketeer
Royal Recruits Bats Cannon Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Fireball
Fireball Musketeer The Log
Royal Recruits Skeletons Bats Musketeer The Log
Royal Recruits Bats Fireball Musketeer The Log
Royal Recruits Skeletons Cannon Musketeer
Fireball Skeletons Bats Musketeer
Royal Recruits Skeletons Bats Fireball Musketeer
Royal Recruits
Royal Recruits Skeletons Bats Fireball The Log
Royal Recruits Skeletons Cannon Musketeer
Bats Royal Recruits Musketeer
Royal Recruits Fireball The Log
Royal Recruits Skeletons Cannon Fireball
Royal Recruits Cannon Fireball Musketeer
Royal Recruits Skeletons Bats Fireball Musketeer The Log
Bats Cannon Royal Recruits Fireball Musketeer The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Musketeer The Log
Fireball Musketeer The Log
Fireball The Log
Royal Recruits Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log
Bats Fireball Musketeer
Royal Recruits Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Royal Recruits Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Royal Recruits Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Royal Recruits Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Royal Recruits Musketeer
Bats Royal Recruits Fireball Musketeer The Log
Bats Fireball Musketeer
Royal Recruits Fireball Musketeer The Log
Fireball

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