My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats P.E.K.K.A Royal Ghost Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Guards Bandit
Giant Snowball
Skeletons Bats Dart Goblin Guards
Zap
Skeletons Bats Dart Goblin Guards Bandit
Barbarian Barrel
Skeletons Dart Goblin Guards Royal Ghost Bandit
The Log
Skeletons Dart Goblin Guards Bandit
Earthquake
Skeletons Guards
Arrows
Skeletons Bats Dart Goblin Guards
Royal Delivery
Skeletons Bats Dart Goblin Guards P.E.K.K.A Royal Ghost Bandit
Fireball
Dart Goblin Bandit
Poison
Bats Dart Goblin Guards
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Dart Goblin Guards Royal Ghost Bandit Fireball P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Dart Goblin Guards

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
P.E.K.K.A Bandit
Dart Goblin
P.E.K.K.A Bandit
Fireball
Guards
Bandit
P.E.K.K.A
Bats Dart Goblin
Royal Ghost
Bandit
Bandit
Bats Dart Goblin Guards Royal Ghost

Defense Synergies 1 11

Skeletons
Dart Goblin Bats P.E.K.K.A Royal Ghost Bandit
Bats
Skeletons Dart Goblin P.E.K.K.A Bandit
Dart Goblin
Skeletons Bats Guards P.E.K.K.A Bandit
Fireball
Bandit
Guards
Dart Goblin
P.E.K.K.A
Skeletons Bats Dart Goblin
Royal Ghost
Skeletons
Bandit
Skeletons Bats Dart Goblin Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
P.E.K.K.A Skeletons Bats Dart Goblin Bandit
P.E.K.K.A Skeletons Bats Dart Goblin Bandit
P.E.K.K.A Skeletons Bats Dart Goblin Guards Bandit
Fireball P.E.K.K.A
Fireball Skeletons Bats Dart Goblin Guards Royal Ghost Bandit
Bats Dart Goblin Fireball
Dart Goblin Fireball P.E.K.K.A Bandit
P.E.K.K.A Skeletons
Guards Skeletons Dart Goblin Royal Ghost Bandit
Bats Dart Goblin Guards Skeletons Fireball Royal Ghost Bandit
Bats Dart Goblin Fireball
P.E.K.K.A Skeletons Bats Fireball Guards Bandit
Fireball Bats Dart Goblin Guards P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit
Fireball P.E.K.K.A Bandit
Skeletons Bats Fireball P.E.K.K.A
Fireball Bats Dart Goblin Guards Royal Ghost Bandit
Bats Dart Goblin Fireball Guards Royal Ghost Bandit
P.E.K.K.A Dart Goblin
Royal Ghost Bats Dart Goblin Fireball Guards P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Fireball P.E.K.K.A Royal Ghost Bandit
Fireball Bandit Royal Ghost
Guards P.E.K.K.A Bandit Skeletons Bats
Guards P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A Skeletons Guards Bandit
Fireball Skeletons Bats Dart Goblin
Guards P.E.K.K.A Skeletons Bats Dart Goblin Fireball Bandit
P.E.K.K.A
P.E.K.K.A Skeletons Bats Fireball Bandit
P.E.K.K.A Skeletons Dart Goblin Guards
P.E.K.K.A Bats Dart Goblin Guards
P.E.K.K.A Fireball Guards
P.E.K.K.A Skeletons Fireball Guards Bandit
Dart Goblin Fireball
Guards Skeletons Bats Dart Goblin Fireball P.E.K.K.A
Bats Dart Goblin Fireball P.E.K.K.A Royal Ghost
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Guards Royal Ghost Bandit
Fireball Dart Goblin Royal Ghost Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball Guards
Fireball
Fireball Bats Dart Goblin
Dart Goblin
Fireball Dart Goblin
Fireball Dart Goblin Bandit
Bats Fireball Guards
Dart Goblin Fireball Bandit
Fireball Dart Goblin
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Dart Goblin Fireball Bandit
Dart Goblin Fireball Bandit
Fireball
Bats
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Dart Goblin Royal Ghost Bandit
Fireball Bandit
Fireball Dart Goblin Bandit
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball Guards
Fireball
Dart Goblin Fireball Bandit
Fireball
P.E.K.K.A
Fireball
Bats Dart Goblin Fireball Guards Bandit
Fireball Dart Goblin
Fireball
Fireball Dart Goblin
Dart Goblin Fireball
Fireball
Dart Goblin P.E.K.K.A
Bats Dart Goblin Fireball Guards
Bats Dart Goblin Fireball
Dart Goblin Fireball Royal Ghost Bandit
P.E.K.K.A
Fireball Dart Goblin

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