My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Guards
Giant Snowball
Skeletons Bats Dart Goblin Hog Rider Guards
Zap
Skeletons Bats Dart Goblin Guards
Barbarian Barrel
Skeletons Dart Goblin Valkyrie Guards Electro Wizard
The Log
Skeletons Dart Goblin Hog Rider Guards
Earthquake
Skeletons Hog Rider Guards
Arrows
Skeletons Bats Dart Goblin Guards
Royal Delivery
Skeletons Bats Dart Goblin Valkyrie Hog Rider Guards Electro Wizard
Fireball
Dart Goblin Hog Rider Electro Wizard
Poison
Bats Dart Goblin Guards Electro Wizard
Lightning
Valkyrie Electro Wizard Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Dart Goblin Guards Valkyrie Hog Rider Electro Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Dart Goblin Guards

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider
Dart Goblin
Valkyrie Hog Rider
Valkyrie
Bats Dart Goblin Hog Rider Electro Wizard
Hog Rider
Bats Valkyrie Dart Goblin Guards Electro Wizard
Guards
Hog Rider
Electro Wizard
Valkyrie Hog Rider
Goblinstein

Defense Synergies 1 10

Skeletons
Dart Goblin Bats Electro Wizard
Bats
Skeletons Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Skeletons Bats Valkyrie Guards Electro Wizard
Valkyrie
Bats Dart Goblin Electro Wizard
Hog Rider
Guards
Dart Goblin Electro Wizard
Electro Wizard
Skeletons Bats Dart Goblin Valkyrie Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Electro Wizard
Skeletons Bats Dart Goblin Valkyrie Electro Wizard
Skeletons Bats Dart Goblin Valkyrie Electro Wizard
Skeletons Bats Dart Goblin Valkyrie Guards Electro Wizard
Valkyrie
Skeletons Bats Dart Goblin Valkyrie Guards Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Skeletons
Guards Skeletons Dart Goblin Valkyrie Electro Wizard
Bats Dart Goblin Valkyrie Guards Electro Wizard Skeletons
Bats Dart Goblin Electro Wizard
Skeletons Bats Valkyrie Guards Electro Wizard
Valkyrie Bats Dart Goblin Guards Electro Wizard
Electro Wizard
Electro Wizard
Skeletons Bats Valkyrie Electro Wizard
Valkyrie Bats Dart Goblin Guards Electro Wizard
Valkyrie Bats Dart Goblin Guards Electro Wizard
Dart Goblin Electro Wizard
Valkyrie Bats Dart Goblin Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Skeletons Electro Wizard
Electro Wizard Valkyrie
Guards Skeletons Bats Valkyrie Electro Wizard
Valkyrie Guards Bats Electro Wizard
Skeletons Valkyrie Guards
Skeletons Bats Dart Goblin Electro Wizard
Guards Skeletons Bats Dart Goblin Valkyrie Electro Wizard
Valkyrie
Electro Wizard Skeletons Bats Valkyrie
Skeletons Dart Goblin Guards
Bats Dart Goblin Valkyrie Guards
Valkyrie Guards Electro Wizard
Skeletons Valkyrie Guards
Dart Goblin Valkyrie
Guards Electro Wizard Skeletons Bats Dart Goblin Valkyrie
Bats Valkyrie Dart Goblin Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Valkyrie Guards
Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin Valkyrie Guards
Valkyrie
Bats Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats Guards Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Bats
Dart Goblin Electro Wizard
Dart Goblin Valkyrie
Valkyrie
Dart Goblin Electro Wizard
Dart Goblin
Bats Dart Goblin Electro Wizard
Electro Wizard Bats Dart Goblin Guards
Dart Goblin
Electro Wizard
Electro Wizard Bats Dart Goblin Guards
Dart Goblin Electro Wizard
Dart Goblin Valkyrie Electro Wizard
Dart Goblin
Dart Goblin
Bats Dart Goblin Guards Electro Wizard
Bats Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin

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