My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Lava Hound Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Lava Hound
Giant Snowball
Skeletons Bats Musketeer Goblin Barrel Lava Hound Little Prince
Zap
Skeletons Bats Goblin Barrel Lava Hound Little Prince
Barbarian Barrel
Skeletons Musketeer Bomb Tower Goblin Barrel Little Prince
The Log
Skeletons Musketeer Goblin Barrel Little Prince
Earthquake
Skeletons Bomb Tower Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel Lava Hound Little Prince
Royal Delivery
Skeletons Bats Musketeer Goblin Barrel Lava Hound Little Prince
Fireball
Musketeer Bomb Tower Goblin Barrel Lava Hound Little Prince
Poison
Bats Musketeer Bomb Tower Lava Hound Little Prince
Lightning
Musketeer Bomb Tower Little Prince
Rocket
Musketeer Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Little Prince Fireball Musketeer Bomb Tower Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Little Prince

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Lava Hound Goblin Barrel
Fireball
Lava Hound Little Prince
Musketeer
Bomb Tower
Goblin Barrel
Bats Lava Hound
Lava Hound
Bats Fireball Goblin Barrel
Little Prince
Fireball

Defense Synergies 1 9

Skeletons
Musketeer Bats Bomb Tower Little Prince
Bats
Skeletons Musketeer Bomb Tower
Fireball
Musketeer Bomb Tower Little Prince
Musketeer
Skeletons Bats Fireball Bomb Tower
Bomb Tower
Skeletons Bats Fireball Musketeer
Goblin Barrel
Lava Hound
Little Prince
Skeletons Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Bomb Tower Skeletons Bats Musketeer
Bomb Tower Skeletons Bats Musketeer
Bomb Tower Skeletons Bats Musketeer
Fireball Bomb Tower
Fireball Skeletons Bats Musketeer Bomb Tower
Bats Musketeer Fireball Bomb Tower Little Prince
Fireball Musketeer Bomb Tower
Skeletons Musketeer Bomb Tower
Skeletons Musketeer Little Prince
Bats Skeletons Fireball Musketeer Bomb Tower
Musketeer Bats Fireball
Bomb Tower Skeletons Bats Fireball Musketeer
Fireball Bomb Tower Bats
Bomb Tower
Bomb Tower Fireball
Bomb Tower Skeletons Bats Fireball Musketeer
Fireball Bomb Tower Bats Musketeer Little Prince
Bomb Tower Bats Fireball Musketeer Little Prince
Musketeer Bomb Tower
Bats Fireball Musketeer Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball
Fireball Musketeer Bomb Tower
Skeletons Bats Musketeer Bomb Tower
Bats Fireball Musketeer
Skeletons Musketeer
Fireball Skeletons Bats Musketeer Bomb Tower
Skeletons Bats Fireball Musketeer Bomb Tower
Bomb Tower
Skeletons Bats Fireball Bomb Tower
Skeletons Musketeer
Bats Musketeer Bomb Tower
Fireball
Skeletons Fireball Bomb Tower
Fireball Musketeer Bomb Tower
Skeletons Bats Fireball Musketeer Bomb Tower Little Prince
Bats Fireball Musketeer Bomb Tower
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball Bats Musketeer
Musketeer
Fireball
Fireball
Bats Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Bats
Fireball Musketeer
Fireball Little Prince
Fireball Musketeer
Fireball
Musketeer
Fireball Musketeer
Fireball Little Prince
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Bats Fireball Musketeer Little Prince
Bats Fireball Musketeer
Fireball
Fireball Musketeer
Fireball
Fireball
Bats Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Little Prince
Fireball

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