My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Bats Musketeer Goblin Curse Goblin Barrel Inferno Dragon
Zap
Skeletons Bats Goblin Curse Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Musketeer Goblin Curse Goblin Barrel
The Log
Skeletons Musketeer Goblin Curse Goblin Barrel
Earthquake
Skeletons Goblin Barrel
Arrows
Skeletons Bats Goblin Curse Goblin Barrel
Royal Delivery
Skeletons Bats Musketeer Goblin Barrel Inferno Dragon
Fireball
Musketeer Goblin Barrel Inferno Dragon
Poison
Bats Musketeer Goblin Curse
Lightning
Musketeer Inferno Dragon
Rocket
Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Goblin Curse Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Curse Goblin Barrel Fireball Musketeer Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Goblin Curse Goblin Barrel

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Barrel Inferno Dragon
Fireball
Goblin Curse Mega Knight
Musketeer
Mega Knight
Goblin Curse
Fireball
Goblin Barrel
Bats Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Fireball Musketeer Goblin Barrel

Defense Synergies 1 9

Skeletons
Musketeer Bats Inferno Dragon
Bats
Skeletons Musketeer Inferno Dragon Mega Knight
Fireball
Musketeer Mega Knight
Musketeer
Skeletons Bats Fireball Mega Knight
Goblin Curse
Goblin Barrel
Inferno Dragon
Skeletons Bats Mega Knight
Mega Knight
Bats Fireball Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Inferno Dragon Skeletons Bats Musketeer Goblin Curse Mega Knight
Mega Knight Skeletons Bats Musketeer Goblin Curse Inferno Dragon
Inferno Dragon Skeletons Bats Musketeer Goblin Curse Mega Knight
Fireball Mega Knight
Fireball Skeletons Bats Musketeer Mega Knight
Bats Musketeer Inferno Dragon Fireball Goblin Curse
Fireball Musketeer Mega Knight
Inferno Dragon Skeletons Musketeer Goblin Curse
Skeletons Musketeer Mega Knight
Bats Goblin Curse Skeletons Fireball Musketeer Mega Knight
Musketeer Inferno Dragon Bats Fireball Goblin Curse
Mega Knight Skeletons Bats Fireball Musketeer Goblin Curse
Fireball Mega Knight Bats Goblin Curse
Inferno Dragon Goblin Curse Mega Knight
Fireball Goblin Curse Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Fireball Musketeer
Fireball Mega Knight Bats Musketeer
Bats Fireball Musketeer Goblin Curse Inferno Dragon Mega Knight
Musketeer Goblin Curse Inferno Dragon
Mega Knight Bats Fireball Musketeer Goblin Curse
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball
Fireball Musketeer Inferno Dragon Mega Knight
Mega Knight Skeletons Bats Musketeer
Mega Knight Bats Fireball Musketeer
Skeletons Musketeer Goblin Curse Inferno Dragon Mega Knight
Fireball Skeletons Bats Musketeer Goblin Curse
Skeletons Bats Fireball Musketeer
Mega Knight Goblin Curse Inferno Dragon
Mega Knight Skeletons Bats Fireball Inferno Dragon
Skeletons Musketeer Goblin Curse Inferno Dragon
Inferno Dragon Mega Knight Bats Musketeer
Mega Knight Fireball
Mega Knight Skeletons Fireball Goblin Curse
Fireball Musketeer Goblin Curse Mega Knight
Skeletons Bats Fireball Musketeer Inferno Dragon
Bats Mega Knight Fireball Musketeer Goblin Curse Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball
Fireball Musketeer
Fireball Goblin Curse Mega Knight
Fireball Bats Musketeer Goblin Curse
Musketeer
Fireball Goblin Curse
Fireball
Bats Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball
Bats
Fireball Musketeer Mega Knight
Fireball Goblin Curse Mega Knight
Fireball Musketeer Mega Knight
Fireball
Musketeer
Fireball Musketeer
Goblin Curse Fireball Mega Knight
Inferno Dragon
Fireball Musketeer
Fireball Musketeer Mega Knight
Fireball Musketeer Goblin Curse
Bats Fireball Musketeer Goblin Curse
Bats Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Fireball
Mega Knight
Fireball Goblin Curse
Bats Fireball Musketeer
Fireball Musketeer Goblin Curse
Fireball
Fireball Musketeer Mega Knight
Fireball Musketeer
Fireball
Musketeer Mega Knight
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball Musketeer Mega Knight
Inferno Dragon
Fireball Mega Knight

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