My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Graveyard
Giant Snowball
Skeletons Bats Graveyard
Zap
Skeletons Bats Graveyard
Barbarian Barrel
Skeletons Valkyrie Magic Archer Graveyard
The Log
Skeletons Graveyard
Earthquake
Skeletons Graveyard
Arrows
Skeletons Bats Graveyard
Royal Delivery
Skeletons Bats Valkyrie P.E.K.K.A Magic Archer Graveyard
Fireball
Magic Archer
Poison
Bats Magic Archer Graveyard
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Tornado Fireball Valkyrie Magic Archer Graveyard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Tornado Fireball

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie P.E.K.K.A Graveyard
Fireball
Tornado Graveyard Magic Archer
Valkyrie
Bats Graveyard Tornado P.E.K.K.A Magic Archer
Tornado
Fireball P.E.K.K.A Magic Archer Valkyrie Graveyard
P.E.K.K.A
Tornado Magic Archer Bats Valkyrie Graveyard
Magic Archer
Tornado P.E.K.K.A Fireball Valkyrie
Graveyard
Fireball Valkyrie Bats Tornado P.E.K.K.A

Defense Synergies 3 10

Skeletons
Bats Tornado P.E.K.K.A Magic Archer
Bats
Skeletons Valkyrie P.E.K.K.A
Fireball
Tornado Valkyrie
Valkyrie
Bats Fireball Tornado P.E.K.K.A Magic Archer
Tornado
Fireball P.E.K.K.A Magic Archer Skeletons Valkyrie
P.E.K.K.A
Tornado Skeletons Bats Valkyrie
Magic Archer
Tornado Skeletons Valkyrie
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Magic Archer
P.E.K.K.A Skeletons Bats Valkyrie
Tornado P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Skeletons Bats Valkyrie
Fireball Valkyrie Tornado P.E.K.K.A
Fireball Tornado Skeletons Bats Valkyrie Magic Archer
Bats Tornado Fireball Magic Archer
Fireball Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Tornado
Tornado Skeletons Valkyrie
Bats Valkyrie Skeletons Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
P.E.K.K.A Skeletons Bats Fireball Valkyrie
Fireball Valkyrie Bats Tornado P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Fireball P.E.K.K.A
Skeletons Bats Fireball Valkyrie Tornado P.E.K.K.A
Fireball Bats Valkyrie Tornado Magic Archer
Valkyrie Tornado Bats Fireball Magic Archer
P.E.K.K.A Tornado
Valkyrie Bats Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Fireball P.E.K.K.A
Fireball Valkyrie Magic Archer
P.E.K.K.A Skeletons Bats Valkyrie
Valkyrie P.E.K.K.A Bats Fireball Tornado
P.E.K.K.A Skeletons Valkyrie
Fireball Skeletons Bats Tornado Magic Archer
P.E.K.K.A Skeletons Bats Fireball Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Bats Fireball Valkyrie Tornado Magic Archer
P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Fireball Valkyrie Tornado
P.E.K.K.A Skeletons Fireball Valkyrie
Fireball Valkyrie Magic Archer
Skeletons Bats Fireball Valkyrie Tornado P.E.K.K.A Magic Archer
Bats Valkyrie Fireball P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Valkyrie Magic Archer
Fireball Bats Tornado Magic Archer
Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado
Bats Fireball Tornado
Fireball Valkyrie Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball Tornado
Bats
Fireball Magic Archer
Fireball Valkyrie Tornado Magic Archer
Fireball Magic Archer
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Bats Fireball
Fireball
Fireball Magic Archer
Fireball Magic Archer
P.E.K.K.A
Fireball Magic Archer
Bats Fireball Magic Archer
Fireball Tornado Magic Archer
Fireball
Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball Tornado
P.E.K.K.A
Bats Fireball Tornado Magic Archer
Bats Fireball Tornado Magic Archer
Fireball Tornado Magic Archer
P.E.K.K.A
Fireball

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