My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Princess Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton King
Giant Snowball
Skeletons Bats Witch Princess Skeleton King
Zap
Skeletons Bats Witch Princess Skeleton King
Barbarian Barrel
Skeletons Witch Princess Electro Wizard Skeleton King
The Log
Skeletons Witch Princess Skeleton King
Earthquake
Skeletons Witch Skeleton King
Arrows
Skeletons Bats Witch Princess Skeleton King
Royal Delivery
Skeletons Bats Witch Princess Electro Wizard Skeleton King
Fireball
Witch Princess Electro Wizard Skeleton King
Poison
Bats Witch Princess Electro Wizard Skeleton King
Lightning
Witch Electro Wizard Skeleton King
Rocket
Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Princess Fireball Electro Wizard Skeleton King Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Bats Princess Fireball

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Skeleton King
Fireball
Princess Electro Wizard Mega Knight Skeleton King
Witch
Mega Knight Skeleton King
Princess
Fireball Mega Knight
Electro Wizard
Fireball Mega Knight
Mega Knight
Bats Fireball Witch Princess Electro Wizard
Skeleton King
Bats Fireball Witch

Defense Synergies 0 15

Skeletons
Bats Witch Princess Electro Wizard
Bats
Skeletons Electro Wizard Mega Knight Skeleton King
Fireball
Princess Electro Wizard Mega Knight
Witch
Skeletons Electro Wizard Mega Knight
Princess
Skeletons Fireball Mega Knight Skeleton King
Electro Wizard
Skeletons Bats Fireball Witch Mega Knight
Mega Knight
Bats Fireball Witch Princess Electro Wizard
Skeleton King
Bats Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Skeletons Bats Witch Electro Wizard Mega Knight
Witch Mega Knight Skeletons Bats Electro Wizard
Witch Skeletons Bats Electro Wizard Mega Knight Skeleton King
Fireball Princess Mega Knight
Fireball Skeletons Bats Electro Wizard Mega Knight
Bats Electro Wizard Fireball Witch Princess
Fireball Electro Wizard Mega Knight
Witch Skeletons Princess Skeleton King
Skeletons Electro Wizard Mega Knight
Bats Witch Electro Wizard Skeletons Fireball Princess Mega Knight Skeleton King
Bats Fireball Witch Princess Electro Wizard
Mega Knight Skeletons Bats Fireball Witch Electro Wizard
Fireball Mega Knight Bats Witch Princess Electro Wizard Skeleton King
Electro Wizard Mega Knight Skeleton King
Fireball Electro Wizard Mega Knight
Mega Knight Skeletons Bats Fireball Witch Electro Wizard
Fireball Mega Knight Bats Witch Electro Wizard
Witch Bats Fireball Princess Electro Wizard Mega Knight
Electro Wizard
Mega Knight Bats Fireball Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Witch Electro Wizard
Fireball Electro Wizard Mega Knight
Mega Knight Skeletons Bats Witch Electro Wizard
Mega Knight Bats Fireball Electro Wizard
Skeletons Witch Mega Knight
Fireball Skeletons Bats Witch Princess Electro Wizard
Skeletons Bats Fireball Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Skeletons Bats Fireball Witch
Witch Skeletons
Mega Knight Bats Witch
Mega Knight Fireball Electro Wizard
Mega Knight Skeletons Fireball Witch Skeleton King
Fireball Witch Princess Mega Knight
Witch Electro Wizard Skeletons Bats Fireball Skeleton King
Bats Mega Knight Fireball Witch Princess Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess
Fireball Princess Electro Wizard
Fireball
Fireball
Fireball Mega Knight
Fireball Bats Witch Princess
Witch Princess
Fireball Princess
Fireball
Bats Fireball Electro Wizard
Fireball Princess Electro Wizard
Fireball Princess
Fireball Princess
Fireball Princess
Princess Fireball
Fireball Witch Princess
Fireball Princess Mega Knight
Fireball
Bats
Fireball Princess Electro Wizard Mega Knight
Fireball Witch Princess Mega Knight
Fireball Mega Knight
Fireball Princess
Fireball
Fireball Witch Princess Mega Knight
Witch
Fireball Witch Princess Electro Wizard
Fireball Witch Princess Mega Knight
Fireball
Bats Fireball Witch Princess Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Fireball Mega Knight
Fireball Princess Electro Wizard
Mega Knight
Fireball Princess
Electro Wizard Bats Fireball Witch Princess
Fireball Witch Princess Electro Wizard
Fireball
Fireball Princess Electro Wizard Mega Knight
Fireball Princess Skeleton King
Fireball
Mega Knight
Bats Fireball Witch Princess Electro Wizard Skeleton King
Bats Fireball Witch Princess Electro Wizard
Fireball Witch Princess Electro Wizard Mega Knight

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