My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Dart Goblin Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Witch Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Clone Night Witch
Giant Snowball
Skeletons Bats Dart Goblin Clone Witch Night Witch
Zap
Skeletons Bats Firecracker Dart Goblin Clone Witch Night Witch
Barbarian Barrel
Skeletons Firecracker Dart Goblin Clone Witch Night Witch
The Log
Skeletons Firecracker Dart Goblin Clone Witch
Earthquake
Skeletons Firecracker Clone Witch
Arrows
Skeletons Bats Firecracker Dart Goblin Clone Witch Night Witch
Royal Delivery
Skeletons Bats Firecracker Dart Goblin Clone Witch Night Witch
Fireball
Firecracker Dart Goblin Clone Witch Night Witch
Poison
Bats Firecracker Dart Goblin Clone Witch Night Witch
Lightning
Witch Night Witch Goblinstein
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Firecracker Dart Goblin Clone Night Witch Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Firecracker Dart Goblin

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Clone
Firecracker
Bats Dart Goblin
Dart Goblin
Firecracker
Clone
Night Witch Bats Witch
Witch
Clone
Night Witch
Clone
Goblinstein

Defense Synergies 1 9

Skeletons
Dart Goblin Bats Firecracker Witch Night Witch
Bats
Skeletons Firecracker Dart Goblin
Firecracker
Skeletons Bats Dart Goblin Night Witch
Dart Goblin
Skeletons Bats Firecracker Night Witch
Clone
Witch
Skeletons
Night Witch
Skeletons Firecracker Dart Goblin
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Dart Goblin
Skeletons Bats Firecracker Dart Goblin Witch Night Witch
Witch Skeletons Bats Dart Goblin Night Witch
Witch Night Witch Skeletons Bats Firecracker Dart Goblin
Firecracker
Skeletons Bats Firecracker Dart Goblin Night Witch
Bats Dart Goblin Firecracker Witch Night Witch
Dart Goblin
Witch Skeletons Night Witch
Skeletons Firecracker Dart Goblin Night Witch
Bats Dart Goblin Witch Skeletons Firecracker Night Witch
Bats Firecracker Dart Goblin Witch Night Witch
Night Witch Skeletons Bats Witch
Bats Firecracker Dart Goblin Witch Night Witch
Skeletons Bats Firecracker Witch Night Witch
Bats Firecracker Dart Goblin Witch Night Witch
Witch Bats Firecracker Dart Goblin
Dart Goblin
Bats Firecracker Dart Goblin Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch
Firecracker
Skeletons Bats Witch
Bats Night Witch
Skeletons Witch Night Witch
Firecracker Skeletons Bats Dart Goblin Witch
Skeletons Bats Dart Goblin Witch Night Witch
Skeletons Bats Firecracker Witch
Witch Skeletons Dart Goblin
Bats Dart Goblin Witch
Skeletons Witch Night Witch
Firecracker Dart Goblin Witch
Witch Skeletons Bats Firecracker Dart Goblin Night Witch
Bats Firecracker Dart Goblin Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin
Firecracker
Firecracker Bats Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Night Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Bats Night Witch
Firecracker Dart Goblin
Firecracker Dart Goblin Witch
Night Witch
Firecracker Witch
Witch
Firecracker Dart Goblin Witch
Witch
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Witch Night Witch
Bats Firecracker Dart Goblin Witch
Night Witch
Dart Goblin Night Witch
Firecracker
Firecracker
Bats Dart Goblin Witch Night Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Witch
Firecracker Bats Dart Goblin Witch
Firecracker Dart Goblin Witch
Firecracker Dart Goblin

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: