My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel
Zap
Skeletons Bats Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Goblin Barrel Electro Wizard
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Goblin Barrel P.E.K.K.A Electro Wizard
Fireball
Firecracker Goblin Barrel Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Goblin Barrel Fireball Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Goblin Barrel P.E.K.K.A
Firecracker
Bats Goblin Barrel P.E.K.K.A
Fireball
The Log Electro Wizard
Goblin Barrel
Bats Firecracker P.E.K.K.A
P.E.K.K.A
Electro Wizard Bats Firecracker Goblin Barrel The Log
The Log
Fireball P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 3 14

Skeletons
Bats Firecracker P.E.K.K.A The Log Electro Wizard
Bats
Skeletons Firecracker P.E.K.K.A The Log Electro Wizard
Firecracker
The Log Skeletons Bats P.E.K.K.A Electro Wizard
Fireball
The Log Electro Wizard
Goblin Barrel
P.E.K.K.A
The Log Skeletons Bats Firecracker Electro Wizard
The Log
Firecracker Fireball P.E.K.K.A Skeletons Bats Electro Wizard
Electro Wizard
Skeletons Bats Firecracker Fireball P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball The Log Electro Wizard
P.E.K.K.A Skeletons Bats Firecracker The Log Electro Wizard
P.E.K.K.A Skeletons Bats Electro Wizard
P.E.K.K.A Skeletons Bats Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A The Log
Fireball The Log Skeletons Bats Firecracker Electro Wizard
Bats Electro Wizard Firecracker Fireball
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeletons
Skeletons Firecracker Electro Wizard
Bats Electro Wizard Skeletons Firecracker Fireball The Log
Bats Firecracker Fireball Electro Wizard
P.E.K.K.A Skeletons Bats Fireball The Log Electro Wizard
Fireball Bats Firecracker P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A The Log Electro Wizard
Skeletons Bats Firecracker Fireball P.E.K.K.A Electro Wizard
Fireball Bats Firecracker The Log Electro Wizard
The Log Bats Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bats Firecracker Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Firecracker The Log
P.E.K.K.A Skeletons Bats The Log Electro Wizard
P.E.K.K.A Bats Fireball The Log Electro Wizard
P.E.K.K.A Skeletons
Firecracker Fireball Skeletons Bats Electro Wizard
P.E.K.K.A Skeletons Bats Fireball Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Skeletons Bats Firecracker Fireball The Log
P.E.K.K.A Skeletons
P.E.K.K.A Bats
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Skeletons Fireball
Firecracker Fireball
Electro Wizard Skeletons Bats Firecracker Fireball P.E.K.K.A The Log
Bats Firecracker Fireball P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Bats
Firecracker The Log
Fireball The Log Firecracker
Fireball The Log Firecracker
Bats Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
Fireball Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Bats
Firecracker Fireball The Log Electro Wizard
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball
Firecracker Fireball The Log Electro Wizard
Fireball The Log
Fireball Firecracker The Log
Bats Firecracker Fireball Electro Wizard
Electro Wizard Bats Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball The Log
Electro Wizard Bats Fireball
Fireball Firecracker Electro Wizard
The Log Fireball
Fireball Firecracker Electro Wizard
The Log Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Bats Firecracker Fireball The Log Electro Wizard
Firecracker Bats Fireball Electro Wizard
Firecracker Fireball The Log Electro Wizard
P.E.K.K.A
Fireball Firecracker

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