My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Hog Rider Bowler
Fireball
Firecracker Hog Rider Bowler
Poison
Bats Firecracker
Lightning
Bowler
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Bowler The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Fireball Hog Rider Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Firecracker Bowler
Firecracker
Hog Rider Bats Bowler Mega Knight
Fireball
Hog Rider The Log Mega Knight
Hog Rider
Bats Firecracker Fireball The Log Bowler Mega Knight
Bowler
Bats Firecracker Hog Rider The Log
The Log
Hog Rider Fireball Bowler Mega Knight
Mega Knight
Bats Firecracker Fireball Hog Rider The Log

Defense Synergies 3 11

Skeletons
Bats Firecracker Bowler The Log
Bats
Skeletons Firecracker Bowler The Log Mega Knight
Firecracker
The Log Skeletons Bats Mega Knight
Fireball
The Log Mega Knight
Hog Rider
Bowler
The Log Skeletons Bats
The Log
Firecracker Fireball Bowler Skeletons Bats Mega Knight
Mega Knight
Bats Firecracker Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Fireball The Log
Skeletons Bats Firecracker The Log Mega Knight
Bowler Mega Knight Skeletons Bats
Skeletons Bats Firecracker Bowler Mega Knight
Firecracker Fireball Bowler The Log Mega Knight
Fireball Bowler The Log Skeletons Bats Firecracker Mega Knight
Bats Firecracker Fireball
Bowler Fireball The Log Mega Knight
Skeletons
Skeletons Firecracker Bowler Mega Knight
Bats Skeletons Firecracker Fireball Bowler The Log Mega Knight
Bats Firecracker Fireball
Bowler Mega Knight Skeletons Bats Fireball The Log
Fireball Bowler Mega Knight Bats Firecracker The Log
Mega Knight
Fireball Bowler The Log Mega Knight
Mega Knight Skeletons Bats Firecracker Fireball Bowler
Fireball Mega Knight Bats Firecracker Bowler The Log
The Log Bats Firecracker Fireball Bowler Mega Knight
Bowler Mega Knight Bats Firecracker Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Fireball Bowler
Fireball Firecracker Bowler The Log Mega Knight
Mega Knight Skeletons Bats Bowler The Log
Bowler Mega Knight Bats Fireball The Log
Skeletons Bowler Mega Knight
Firecracker Fireball Skeletons Bats
Skeletons Bats Fireball Bowler
Mega Knight
Mega Knight Skeletons Bats Firecracker Fireball The Log
Skeletons
Mega Knight Bats Bowler
Mega Knight Fireball Bowler The Log
Bowler Mega Knight Skeletons Fireball
Firecracker Fireball Bowler Mega Knight
Skeletons Bats Firecracker Fireball Bowler The Log
Bats Bowler Mega Knight Firecracker Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker The Log
Firecracker Fireball Bowler The Log
Fireball The Log
Firecracker Fireball The Log
Fireball Firecracker Bowler The Log Mega Knight
Firecracker Fireball Bats
Firecracker Bowler The Log
Fireball The Log Firecracker Bowler
Fireball The Log Firecracker
Bats Fireball Bowler
Firecracker Fireball Bowler The Log
Fireball Firecracker
Firecracker Fireball Bowler The Log
Firecracker Fireball
Firecracker Fireball The Log
Firecracker Fireball Bowler The Log
Firecracker Fireball Bowler The Log Mega Knight
Fireball
Bats
Firecracker Fireball Bowler The Log Mega Knight
Firecracker Fireball Bowler The Log Mega Knight
Fireball Bowler The Log Mega Knight
Fireball
Bowler The Log
Fireball The Log
Firecracker The Log Fireball Bowler Mega Knight
Firecracker Fireball The Log Bowler
Fireball Bowler The Log Mega Knight
Fireball Firecracker The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball Bowler
Fireball The Log Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Bowler The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker Bowler Mega Knight
The Log Firecracker Fireball Bowler
Fireball
Firecracker Mega Knight
Bats Firecracker Fireball Bowler The Log
Firecracker Bats Fireball
Firecracker Fireball Bowler The Log Mega Knight
Fireball Firecracker Bowler Mega Knight

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