My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Goblin Barrel
Giant Snowball
Skeletons Bats Hog Rider Goblin Barrel
Zap
Skeletons Bats Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Inferno Tower Goblin Barrel
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel
Earthquake
Skeletons Firecracker Hog Rider Inferno Tower Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Hog Rider Goblin Barrel
Fireball
Firecracker Hog Rider Inferno Tower Goblin Barrel
Poison
Bats Firecracker Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Goblin Barrel Mini P.E.K.K.A Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Firecracker Mini P.E.K.K.A Goblin Barrel
Firecracker
Hog Rider Bats Mini P.E.K.K.A Goblin Barrel
Mini P.E.K.K.A
Bats Firecracker Hog Rider The Log
Hog Rider
Bats Firecracker The Log Mini P.E.K.K.A Goblin Barrel
Inferno Tower
Goblin Barrel
Bats Firecracker Hog Rider
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 3 11

Skeletons
Bats Firecracker Mini P.E.K.K.A Inferno Tower The Log
Bats
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower The Log
Firecracker
The Log Skeletons Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
The Log Skeletons Bats Firecracker
Hog Rider
Inferno Tower
The Log Skeletons Bats Firecracker
Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Inferno Tower Skeletons Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons Bats Firecracker The Log
Mini P.E.K.K.A Inferno Tower Skeletons Bats
Mini P.E.K.K.A Inferno Tower Skeletons Bats Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Skeletons Bats Firecracker
Bats Inferno Tower Firecracker
Inferno Tower The Log
Mini P.E.K.K.A Inferno Tower Skeletons
Skeletons Firecracker Mini P.E.K.K.A Inferno Tower
Bats Skeletons Firecracker The Log
Inferno Tower Bats Firecracker
Mini P.E.K.K.A Inferno Tower Skeletons Bats The Log
Bats Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Tower
Inferno Tower Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Mini P.E.K.K.A Inferno Tower
Bats Firecracker The Log
The Log Bats Firecracker
Mini P.E.K.K.A Inferno Tower
Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Inferno Tower
Firecracker Mini P.E.K.K.A The Log
Skeletons Bats Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Bats Inferno Tower The Log
Inferno Tower Skeletons Mini P.E.K.K.A
Firecracker Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Inferno Tower
Mini P.E.K.K.A Inferno Tower
Skeletons Bats Firecracker Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower Skeletons
Bats Mini P.E.K.K.A Inferno Tower
The Log
Mini P.E.K.K.A Skeletons Inferno Tower
Firecracker
Inferno Tower Skeletons Bats Firecracker Mini P.E.K.K.A The Log
Bats Firecracker Mini P.E.K.K.A Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Mini P.E.K.K.A
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
Mini P.E.K.K.A
The Log
Firecracker
Firecracker The Log
Bats
Firecracker
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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