My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie Royal Ghost Electro Wizard
The Log
Skeletons Firecracker Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Valkyrie Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Firecracker Royal Ghost Mini P.E.K.K.A Valkyrie Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Firecracker

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Firecracker Mini P.E.K.K.A Rage
Firecracker
Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Firecracker Valkyrie Rage Electro Wizard
Valkyrie
Bats Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard
Rage
Bats Mini P.E.K.K.A Electro Wizard
Royal Ghost
Valkyrie Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Rage Royal Ghost

Defense Synergies 2 15

Skeletons
Bats Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard
Bats
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Firecracker
Valkyrie Skeletons Bats Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Bats Firecracker Valkyrie Royal Ghost
Valkyrie
Firecracker Bats Mini P.E.K.K.A Electro Wizard
Rage
Royal Ghost
Skeletons Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Skeletons Bats Firecracker Valkyrie Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Bats Firecracker Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Bats Firecracker Valkyrie Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie
Skeletons Bats Firecracker Valkyrie Royal Ghost Electro Wizard
Bats Electro Wizard Firecracker
Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost Electro Wizard
Bats Valkyrie Electro Wizard Skeletons Firecracker Royal Ghost
Bats Firecracker Electro Wizard
Mini P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Valkyrie Bats Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Bats Firecracker Valkyrie Royal Ghost Electro Wizard
Valkyrie Bats Firecracker Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Valkyrie Royal Ghost Bats Firecracker Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Royal Ghost Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Valkyrie Royal Ghost
Skeletons Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Bats Electro Wizard
Skeletons Mini P.E.K.K.A Valkyrie
Firecracker Skeletons Bats Electro Wizard
Mini P.E.K.K.A Skeletons Bats Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie
Electro Wizard Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie
Skeletons
Bats Mini P.E.K.K.A Valkyrie
Valkyrie Electro Wizard
Mini P.E.K.K.A Skeletons Valkyrie
Firecracker Valkyrie
Electro Wizard Skeletons Bats Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Firecracker Mini P.E.K.K.A Royal Ghost Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Royal Ghost
Firecracker Royal Ghost Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Bats
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A Electro Wizard
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Royal Ghost Electro Wizard
Firecracker
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Mini P.E.K.K.A
Firecracker Electro Wizard
Firecracker
Electro Wizard Bats
Firecracker Electro Wizard
Firecracker Mini P.E.K.K.A Valkyrie Electro Wizard
Firecracker
Firecracker
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Royal Ghost Electro Wizard
Firecracker

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