My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Prince Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince Miner
Giant Snowball
Skeletons Bats Miner Lumberjack
Zap
Skeletons Bats Firecracker Prince
Barbarian Barrel
Skeletons Firecracker Electro Wizard Lumberjack
The Log
Skeletons Firecracker Prince Lumberjack
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Prince Miner Electro Wizard Lumberjack
Fireball
Firecracker Electro Wizard Lumberjack
Poison
Bats Firecracker Electro Wizard
Lightning
Prince Electro Wizard Lumberjack
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Firecracker Miner Electro Wizard Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bats Firecracker

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Miner Firecracker Prince Lumberjack
Firecracker
Miner Bats Mirror Prince Lumberjack
Mirror
Miner Firecracker Lumberjack
Prince
Bats Firecracker Miner Electro Wizard Lumberjack
Miner
Bats Firecracker Mirror Prince Electro Wizard Lumberjack
Electro Wizard
Prince Miner Lumberjack
Lumberjack
Bats Firecracker Mirror Prince Miner Electro Wizard

Defense Synergies 0 17

Skeletons
Bats Firecracker Prince Electro Wizard Lumberjack
Bats
Skeletons Firecracker Prince Electro Wizard Lumberjack
Firecracker
Skeletons Bats Mirror Prince Electro Wizard Lumberjack
Mirror
Firecracker Electro Wizard Lumberjack
Prince
Skeletons Bats Firecracker Electro Wizard
Miner
Electro Wizard
Skeletons Bats Firecracker Mirror Prince Lumberjack
Lumberjack
Skeletons Bats Firecracker Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Lumberjack Skeletons Bats Firecracker Prince Electro Wizard
Prince Lumberjack Skeletons Bats Electro Wizard
Prince Lumberjack Skeletons Bats Firecracker Electro Wizard
Firecracker Prince Lumberjack
Skeletons Bats Firecracker Electro Wizard Lumberjack
Bats Electro Wizard Firecracker
Electro Wizard
Skeletons Prince Lumberjack
Skeletons Firecracker Prince Miner Electro Wizard Lumberjack
Bats Electro Wizard Skeletons Firecracker Lumberjack
Bats Firecracker Electro Wizard
Prince Lumberjack Skeletons Bats Electro Wizard
Bats Firecracker Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Skeletons Bats Firecracker Prince Electro Wizard Lumberjack
Bats Firecracker Prince Electro Wizard Lumberjack
Bats Firecracker Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack
Bats Firecracker Prince Electro Wizard Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Prince Electro Wizard
Electro Wizard Firecracker Prince Miner Lumberjack
Lumberjack Skeletons Bats Prince Electro Wizard
Prince Lumberjack Bats Electro Wizard
Skeletons Prince Lumberjack
Firecracker Skeletons Bats Electro Wizard
Prince Skeletons Bats Electro Wizard Lumberjack
Prince Lumberjack
Electro Wizard Skeletons Bats Firecracker Prince
Skeletons
Bats Prince Lumberjack
Prince Electro Wizard
Prince Skeletons Lumberjack
Firecracker
Electro Wizard Skeletons Bats Firecracker Prince Lumberjack
Bats Firecracker Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner Electro Wizard
Miner
Firecracker Prince
Firecracker
Firecracker Bats
Firecracker
Firecracker
Miner Firecracker
Bats Prince Electro Wizard Lumberjack
Firecracker Miner Prince Electro Wizard
Firecracker
Firecracker Miner
Firecracker
Firecracker Prince
Firecracker
Firecracker
Bats
Firecracker Prince Electro Wizard
Firecracker Miner
Prince
Prince
Firecracker
Firecracker Miner Electro Wizard
Prince Miner
Miner Firecracker
Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker
Miner
Firecracker Electro Wizard
Prince
Firecracker
Electro Wizard Bats Prince
Firecracker Electro Wizard
Miner Firecracker Prince Electro Wizard Lumberjack
Firecracker
Firecracker Prince
Bats Firecracker Electro Wizard
Firecracker Bats Electro Wizard
Firecracker Prince Miner Electro Wizard
Prince
Firecracker

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