My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Prince P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince Ram Rider
Giant Snowball
Skeletons Bats Ram Rider
Zap
Skeletons Bats Firecracker Prince Ram Rider
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Prince Ram Rider
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Prince P.E.K.K.A Ram Rider
Fireball
Firecracker Ram Rider
Poison
Bats Firecracker
Lightning
Prince Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Prince P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Rage Firecracker Prince Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Rage

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Rage Prince P.E.K.K.A Ram Rider
Firecracker
Bats Mirror Prince P.E.K.K.A Ram Rider
Mirror
Firecracker Ram Rider
Rage
Bats Prince
Prince
Bats Firecracker Rage Ram Rider
P.E.K.K.A
Bats Firecracker Ram Rider
Ram Rider
Bats Firecracker Mirror Prince P.E.K.K.A

Defense Synergies 0 11

Skeletons
Bats Firecracker Prince P.E.K.K.A Ram Rider
Bats
Skeletons Firecracker Prince P.E.K.K.A
Firecracker
Skeletons Bats Mirror Prince P.E.K.K.A
Mirror
Firecracker
Rage
Prince
Skeletons Bats Firecracker
P.E.K.K.A
Skeletons Bats Firecracker
Ram Rider
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ram Rider
P.E.K.K.A Skeletons Bats Firecracker Prince Ram Rider
Prince P.E.K.K.A Ram Rider Skeletons Bats
Prince P.E.K.K.A Skeletons Bats Firecracker Ram Rider
Firecracker Prince P.E.K.K.A
Skeletons Bats Firecracker
Bats Ram Rider Firecracker
P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Prince
Skeletons Firecracker Prince
Bats Skeletons Firecracker Ram Rider
Bats Firecracker Ram Rider
Prince P.E.K.K.A Skeletons Bats Ram Rider
Bats Firecracker Prince P.E.K.K.A
P.E.K.K.A Prince Ram Rider
Prince P.E.K.K.A Ram Rider
Skeletons Bats Firecracker Prince P.E.K.K.A
Bats Firecracker Prince Ram Rider
Bats Firecracker Ram Rider
P.E.K.K.A Prince Ram Rider
Bats Firecracker Prince P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Prince P.E.K.K.A
Firecracker Prince
P.E.K.K.A Skeletons Bats Prince Ram Rider
Prince P.E.K.K.A Bats Ram Rider
P.E.K.K.A Skeletons Prince Ram Rider
Firecracker Skeletons Bats Ram Rider
Prince P.E.K.K.A Skeletons Bats Ram Rider
P.E.K.K.A Prince
P.E.K.K.A Skeletons Bats Firecracker Prince
P.E.K.K.A Skeletons
P.E.K.K.A Bats Prince
P.E.K.K.A Prince
Prince P.E.K.K.A Skeletons Ram Rider
Firecracker
Skeletons Bats Firecracker Prince P.E.K.K.A
Bats Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker Prince
Firecracker
Firecracker Bats Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Bats Prince
Firecracker Prince Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker
Bats
Firecracker Prince
Firecracker
Prince
Prince
Firecracker
Firecracker Ram Rider
Prince Ram Rider
Firecracker
Bats Firecracker
Bats Firecracker
Firecracker
P.E.K.K.A Prince
Firecracker
Bats Prince
Firecracker Ram Rider
Firecracker Prince
Firecracker
Firecracker Prince P.E.K.K.A
Bats Firecracker
Firecracker Bats
Firecracker Prince
Prince P.E.K.K.A
Firecracker

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