My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Cannon Cart Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Cannon Cart
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Mortar Cannon Cart
Barbarian Barrel
Skeletons Firecracker Mortar Cannon Cart
The Log
Skeletons Firecracker Cannon Cart
Earthquake
Skeletons Firecracker Mortar
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Cannon Cart
Fireball
Firecracker Mortar Cannon Cart
Poison
Bats Firecracker Mortar
Lightning
Mortar Cannon Cart Monk
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Mortar Fireball Cannon Cart Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Mortar Cannon Cart
Firecracker
Bats Mortar Cannon Cart Monk
Mortar
Bats Firecracker Fireball The Log
Fireball
Mortar The Log
Cannon Cart
The Log Bats Firecracker
The Log
Cannon Cart Mortar Fireball
Monk
Firecracker

Defense Synergies 2 13

Skeletons
Bats Firecracker Mortar Cannon Cart The Log Monk
Bats
Skeletons Firecracker Mortar Cannon Cart The Log
Firecracker
The Log Skeletons Bats Mortar
Mortar
Skeletons Bats Firecracker Fireball The Log
Fireball
The Log Mortar
Cannon Cart
Skeletons Bats
The Log
Firecracker Fireball Skeletons Bats Mortar
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Firecracker Mortar Fireball The Log
Skeletons Bats Firecracker Mortar Cannon Cart The Log Monk
Mortar Skeletons Bats Cannon Cart
Skeletons Bats Firecracker Mortar Cannon Cart Monk
Firecracker Fireball The Log Monk
Fireball The Log Skeletons Bats Firecracker Cannon Cart
Bats Firecracker Mortar Fireball
Fireball Cannon Cart The Log Monk
Skeletons Mortar
Skeletons Firecracker Cannon Cart
Bats Skeletons Firecracker Fireball Cannon Cart The Log
Bats Firecracker Fireball
Mortar Skeletons Bats Fireball Cannon Cart The Log
Fireball Bats Firecracker Mortar Cannon Cart The Log
Mortar Cannon Cart
Monk Mortar Fireball The Log
Skeletons Bats Firecracker Mortar Fireball Cannon Cart
Mortar Fireball Bats Firecracker Cannon Cart The Log
Mortar The Log Bats Firecracker Fireball Cannon Cart
Mortar Cannon Cart
Bats Firecracker Fireball Cannon Cart The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Cannon Cart
Fireball Firecracker Mortar Cannon Cart The Log Monk
Skeletons Bats Cannon Cart The Log
Bats Fireball Cannon Cart The Log Monk
Skeletons Cannon Cart
Firecracker Fireball Skeletons Bats Monk
Skeletons Bats Fireball Cannon Cart
Cannon Cart
Skeletons Bats Firecracker Mortar Fireball Cannon Cart The Log Monk
Skeletons
Bats Cannon Cart
Monk Fireball The Log
Cannon Cart Skeletons Fireball
Firecracker Fireball Cannon Cart
Skeletons Bats Firecracker Mortar Fireball Cannon Cart The Log Monk
Bats Firecracker Fireball Cannon Cart The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Mortar The Log Monk
Firecracker Mortar Fireball Monk The Log
Fireball Cannon Cart The Log
Cannon Cart Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Bats Monk
Firecracker Mortar The Log
Fireball The Log Firecracker
Fireball The Log Monk Firecracker Mortar
Bats Fireball
Firecracker Monk Mortar Fireball Cannon Cart The Log
Fireball Monk Firecracker
Firecracker Mortar Fireball Cannon Cart The Log
Firecracker Mortar Fireball Cannon Cart Monk
Firecracker Mortar Fireball Cannon Cart The Log
Firecracker Mortar Fireball Cannon Cart The Log
Firecracker Mortar Fireball Cannon Cart The Log
Monk Mortar Fireball
Bats
Firecracker Mortar Fireball The Log Monk
Firecracker Mortar Fireball The Log Monk
Fireball The Log Monk
Fireball
The Log Monk
Mortar Fireball Cannon Cart The Log Monk
Firecracker The Log Mortar Fireball
Firecracker Mortar Fireball The Log Monk
Fireball Mortar The Log Monk
Fireball Firecracker Mortar The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Mortar Fireball The Log
Firecracker Fireball Monk
Firecracker Fireball The Log Monk
Bats Fireball Cannon Cart
Fireball Firecracker Monk
The Log Fireball
Fireball Firecracker Cannon Cart
The Log Firecracker Mortar Fireball
Monk Fireball
Firecracker Cannon Cart
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Mortar Fireball Cannon Cart The Log Monk
Cannon Cart
Fireball Firecracker Mortar Monk

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