My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Recruits Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Goblin Barrel Guards
Giant Snowball
Skeletons Bats Royal Recruits Goblin Barrel Guards
Zap
Skeletons Bats Firecracker Goblin Barrel Guards
Barbarian Barrel
Skeletons Firecracker Royal Recruits Valkyrie Goblin Barrel Guards
The Log
Skeletons Firecracker Royal Recruits Goblin Barrel Guards
Earthquake
Skeletons Firecracker Goblin Barrel Guards
Arrows
Skeletons Bats Firecracker Royal Recruits Goblin Barrel Guards
Royal Delivery
Skeletons Bats Firecracker Royal Recruits Valkyrie Goblin Barrel Guards
Fireball
Firecracker Goblin Barrel
Poison
Bats Firecracker Royal Recruits Guards
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Valkyrie Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Firecracker Goblin Barrel Guards Valkyrie Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Firecracker

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Firecracker Royal Recruits Goblin Barrel
Firecracker
Bats Royal Recruits Valkyrie Goblin Barrel
Royal Recruits
Bats Firecracker
Valkyrie
Bats Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Bats Firecracker Guards
Guards
Goblin Barrel The Log
The Log
Guards

Defense Synergies 2 12

Skeletons
Bats Firecracker The Log
Bats
Skeletons Firecracker Royal Recruits Valkyrie The Log
Firecracker
Valkyrie The Log Skeletons Bats Royal Recruits Guards
Royal Recruits
Bats Firecracker The Log
Valkyrie
Firecracker Bats The Log
Goblin Barrel
Guards
Firecracker The Log
The Log
Firecracker Skeletons Bats Royal Recruits Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Valkyrie The Log
Skeletons Bats Firecracker Royal Recruits Valkyrie The Log
Skeletons Bats Royal Recruits Valkyrie
Royal Recruits Skeletons Bats Firecracker Valkyrie Guards
Firecracker Royal Recruits Valkyrie The Log
The Log Skeletons Bats Firecracker Valkyrie Guards
Bats Firecracker
Royal Recruits Valkyrie The Log
Skeletons Royal Recruits
Guards Skeletons Firecracker Royal Recruits Valkyrie
Bats Valkyrie Guards Skeletons Firecracker Royal Recruits The Log
Bats Firecracker
Royal Recruits Skeletons Bats Valkyrie Guards The Log
Valkyrie Bats Firecracker Royal Recruits Guards The Log
Royal Recruits
Royal Recruits The Log
Skeletons Bats Firecracker Royal Recruits Valkyrie
Valkyrie Bats Firecracker Royal Recruits Guards The Log
Valkyrie The Log Bats Firecracker Royal Recruits Guards
Royal Recruits
Royal Recruits Valkyrie Bats Firecracker Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Guards Skeletons
Firecracker Valkyrie The Log
Royal Recruits Guards Skeletons Bats Valkyrie The Log
Royal Recruits Valkyrie Guards Bats The Log
Royal Recruits Skeletons Valkyrie Guards
Firecracker Skeletons Bats
Royal Recruits Guards Skeletons Bats Valkyrie
Royal Recruits Valkyrie
Royal Recruits Skeletons Bats Firecracker Valkyrie The Log
Royal Recruits Skeletons Guards
Bats Royal Recruits Valkyrie Guards
Royal Recruits Valkyrie Guards The Log
Royal Recruits Skeletons Valkyrie Guards
Royal Recruits Firecracker Valkyrie
Royal Recruits Guards Skeletons Bats Firecracker Valkyrie The Log
Bats Valkyrie Firecracker Royal Recruits The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Valkyrie Guards The Log
Firecracker The Log
The Log
Firecracker Royal Recruits Valkyrie Guards The Log
Firecracker Valkyrie The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Guards
Firecracker Royal Recruits Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker Royal Recruits The Log
Bats
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
Royal Recruits The Log
Firecracker The Log Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker Guards
The Log
Firecracker
Firecracker The Log
Bats Royal Recruits Guards
Firecracker
The Log
Firecracker Valkyrie
The Log Firecracker
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Guards The Log
Firecracker Bats
Firecracker Royal Recruits The Log
Firecracker

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