My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Ram Rider
Giant Snowball
Skeletons Bats Goblin Barrel Ram Rider
Zap
Skeletons Bats Firecracker Goblin Barrel Ram Rider
Barbarian Barrel
Skeletons Firecracker Valkyrie Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel Ram Rider
Earthquake
Skeletons Firecracker Goblin Barrel
Arrows
Skeletons Bats Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Firecracker Valkyrie Goblin Barrel Ram Rider
Fireball
Firecracker Goblin Barrel Ram Rider
Poison
Bats Firecracker
Lightning
Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats The Log Firecracker Goblin Barrel Valkyrie Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats The Log

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Firecracker Goblin Barrel Ram Rider
Firecracker
Bats Valkyrie Mirror Goblin Barrel Ram Rider
Valkyrie
Bats Goblin Barrel Firecracker Ram Rider
Mirror
Goblin Barrel The Log Firecracker Ram Rider
Goblin Barrel
Valkyrie Mirror Bats Firecracker Ram Rider
The Log
Mirror Ram Rider
Ram Rider
Bats Firecracker Valkyrie Mirror Goblin Barrel The Log

Defense Synergies 2 12

Skeletons
Bats Firecracker The Log Ram Rider
Bats
Skeletons Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Skeletons Bats Mirror
Valkyrie
Firecracker Bats Mirror The Log
Mirror
Firecracker Valkyrie The Log
Goblin Barrel
The Log
Firecracker Skeletons Bats Valkyrie Mirror Ram Rider
Ram Rider
Skeletons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Ram Rider
Skeletons Bats Firecracker Valkyrie The Log Ram Rider
Ram Rider Skeletons Bats Valkyrie
Skeletons Bats Firecracker Valkyrie Ram Rider
Firecracker Valkyrie The Log
The Log Skeletons Bats Firecracker Valkyrie
Bats Ram Rider Firecracker
Valkyrie The Log Ram Rider
Skeletons
Skeletons Firecracker Valkyrie
Bats Valkyrie Skeletons Firecracker The Log Ram Rider
Bats Firecracker Ram Rider
Skeletons Bats Valkyrie The Log Ram Rider
Valkyrie Bats Firecracker The Log
Ram Rider
The Log Ram Rider
Skeletons Bats Firecracker Valkyrie
Bats Firecracker Valkyrie The Log Ram Rider
Valkyrie The Log Bats Firecracker Ram Rider
Ram Rider
Valkyrie Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons
Firecracker Valkyrie The Log
Skeletons Bats Valkyrie The Log Ram Rider
Valkyrie Bats The Log Ram Rider
Skeletons Valkyrie Ram Rider
Firecracker Skeletons Bats Ram Rider
Skeletons Bats Valkyrie Ram Rider
Valkyrie
Skeletons Bats Firecracker Valkyrie The Log
Skeletons
Bats Valkyrie
Valkyrie The Log
Skeletons Valkyrie Ram Rider
Firecracker Valkyrie
Skeletons Bats Firecracker Valkyrie The Log
Bats Valkyrie Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Ram Rider
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Bats Ram Rider
Firecracker The Log
The Log Firecracker Ram Rider
The Log Firecracker Ram Rider
Bats
Firecracker Valkyrie The Log Ram Rider
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log Ram Rider
The Log Ram Rider
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats
Firecracker Ram Rider
The Log
Firecracker Valkyrie
The Log Firecracker
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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