My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Firecracker Valkyrie
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Firecracker Valkyrie
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Rocket Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Firecracker Valkyrie Poison Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bats Firecracker

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Mega Knight Firecracker
Firecracker
Bats Valkyrie Mirror Mega Knight
Valkyrie
Bats Firecracker
Rocket
Mirror
Mirror
Firecracker Rocket Poison
Poison
Mirror Mega Knight
Mega Knight
Bats Firecracker Poison

Defense Synergies 1 12

Skeletons
Bats Firecracker Poison
Bats
Skeletons Firecracker Valkyrie Mega Knight
Firecracker
Valkyrie Skeletons Bats Mirror Mega Knight
Valkyrie
Firecracker Bats Mirror
Rocket
Mirror
Firecracker Valkyrie Poison Mega Knight
Poison
Skeletons Mirror Mega Knight
Mega Knight
Bats Firecracker Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Valkyrie
Skeletons Bats Firecracker Valkyrie Mega Knight
Rocket Mega Knight Skeletons Bats Valkyrie
Skeletons Bats Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Rocket Poison Mega Knight
Skeletons Bats Firecracker Valkyrie Mega Knight
Bats Rocket Firecracker Poison
Rocket Valkyrie Poison Mega Knight
Skeletons
Skeletons Firecracker Valkyrie Mega Knight
Bats Valkyrie Poison Skeletons Firecracker Mega Knight
Bats Firecracker Poison
Mega Knight Skeletons Bats Valkyrie Rocket
Valkyrie Rocket Mega Knight Bats Firecracker Poison
Mega Knight
Rocket Mega Knight
Mega Knight Skeletons Bats Firecracker Valkyrie Poison
Mega Knight Bats Firecracker Valkyrie
Valkyrie Poison Bats Firecracker Mega Knight
Valkyrie Mega Knight Bats Firecracker Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons
Poison Firecracker Valkyrie Rocket Mega Knight
Mega Knight Skeletons Bats Valkyrie Rocket
Valkyrie Rocket Mega Knight Bats
Skeletons Valkyrie Mega Knight
Firecracker Rocket Poison Skeletons Bats
Rocket Skeletons Bats Valkyrie
Mega Knight Valkyrie
Rocket Mega Knight Skeletons Bats Firecracker Valkyrie Poison
Skeletons
Mega Knight Bats Valkyrie
Rocket Mega Knight Valkyrie Poison
Rocket Mega Knight Skeletons Valkyrie
Firecracker Valkyrie Mega Knight
Skeletons Bats Firecracker Valkyrie Rocket Poison
Bats Valkyrie Poison Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie Rocket
Firecracker Poison
Rocket Poison
Firecracker Valkyrie Rocket Poison
Rocket Poison Firecracker Valkyrie Mega Knight
Firecracker Poison Bats Rocket
Firecracker Poison
Poison Firecracker
Poison Firecracker
Rocket Bats Poison
Firecracker Rocket Poison Valkyrie
Poison Firecracker Rocket
Rocket Poison Firecracker
Firecracker Rocket Poison
Firecracker Poison
Rocket Firecracker Poison
Firecracker Rocket Poison Mega Knight
Rocket Poison
Bats Rocket
Rocket Firecracker Poison Mega Knight
Rocket Firecracker Valkyrie Poison Mega Knight
Rocket Poison Mega Knight
Rocket Poison
Rocket
Rocket Poison
Firecracker Poison Valkyrie Mega Knight
Firecracker Poison
Poison Mega Knight
Rocket Poison Firecracker
Poison Bats Firecracker
Rocket Bats Firecracker Poison
Poison Rocket Mega Knight
Rocket Firecracker Poison
Mega Knight
Rocket Firecracker Poison
Bats Rocket
Rocket Poison Firecracker
Poison Firecracker Valkyrie Rocket Mega Knight
Firecracker Poison
Rocket Poison
Firecracker Mega Knight
Bats Firecracker Rocket Poison
Firecracker Bats Rocket Poison
Poison Firecracker Rocket Mega Knight

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