My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Balloon
Giant Snowball
Skeletons Bats Goblin Gang Balloon Lumberjack
Zap
Skeletons Bats Goblin Gang Firecracker Balloon
Barbarian Barrel
Skeletons Goblin Gang Firecracker Valkyrie Lumberjack
The Log
Skeletons Goblin Gang Firecracker Lumberjack
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Bats Goblin Gang Firecracker Valkyrie Balloon Lumberjack
Fireball
Goblin Gang Firecracker Balloon Lumberjack
Poison
Bats Goblin Gang Firecracker Balloon
Lightning
Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Gang Firecracker Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Balloon Firecracker Lumberjack
Goblin Gang
Firecracker Valkyrie Balloon
Firecracker
Bats Goblin Gang Valkyrie Balloon Lumberjack
Valkyrie
Bats Balloon Lumberjack Goblin Gang Firecracker
Balloon
Bats Valkyrie Lumberjack Goblin Gang Firecracker The Log
The Log
Balloon Lumberjack
Lumberjack
Valkyrie Balloon Bats Firecracker The Log

Defense Synergies 2 16

Skeletons
Bats Firecracker The Log Lumberjack
Bats
Skeletons Firecracker Valkyrie The Log Lumberjack
Goblin Gang
Firecracker Valkyrie The Log Lumberjack
Firecracker
Valkyrie The Log Skeletons Bats Goblin Gang Lumberjack
Valkyrie
Firecracker Bats Goblin Gang The Log Lumberjack
Balloon
The Log
Firecracker Skeletons Bats Goblin Gang Valkyrie Lumberjack
Lumberjack
Skeletons Bats Goblin Gang Firecracker Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log
Lumberjack Skeletons Bats Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Lumberjack Skeletons Bats Valkyrie
Lumberjack Skeletons Bats Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie The Log Lumberjack
Goblin Gang The Log Skeletons Bats Firecracker Valkyrie Lumberjack
Bats Goblin Gang Firecracker
Valkyrie The Log
Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Firecracker Valkyrie Lumberjack
Bats Goblin Gang Valkyrie Skeletons Firecracker The Log Lumberjack
Bats Goblin Gang Firecracker
Lumberjack Skeletons Bats Goblin Gang Valkyrie The Log
Valkyrie Bats Goblin Gang Firecracker The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang The Log Lumberjack
Skeletons Bats Goblin Gang Firecracker Valkyrie Lumberjack
Valkyrie Bats Goblin Gang Firecracker The Log Lumberjack
Valkyrie The Log Bats Firecracker Lumberjack
Lumberjack
Goblin Gang Valkyrie Bats Firecracker The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Lumberjack Skeletons
Goblin Gang Firecracker Valkyrie The Log Lumberjack
Goblin Gang Lumberjack Skeletons Bats Valkyrie The Log
Goblin Gang Valkyrie Lumberjack Bats The Log
Skeletons Goblin Gang Valkyrie Lumberjack
Firecracker Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Valkyrie Lumberjack
Valkyrie Lumberjack
Skeletons Bats Firecracker Valkyrie The Log
Skeletons Goblin Gang
Bats Valkyrie Lumberjack
Valkyrie The Log
Skeletons Goblin Gang Valkyrie Lumberjack
Firecracker Valkyrie
Goblin Gang Skeletons Bats Firecracker Valkyrie The Log Lumberjack
Bats Valkyrie Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang Lumberjack
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Bats
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie
Firecracker The Log
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log
Firecracker
Firecracker The Log
Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Valkyrie Lumberjack
The Log Firecracker
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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