My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Bowler Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarian Barrel Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Skeleton King
Giant Snowball
Skeletons Bats Goblin Gang Skeleton King
Zap
Skeletons Bats Goblin Gang Mortar Skeleton King
Barbarian Barrel
Skeletons Goblin Gang Mortar Skeleton King
The Log
Skeletons Goblin Gang Skeleton King
Earthquake
Skeletons Goblin Gang Mortar Skeleton King
Arrows
Skeletons Bats Goblin Gang Skeleton King
Royal Delivery
Skeletons Bats Goblin Gang Bowler Skeleton King
Fireball
Goblin Gang Mortar Bowler Skeleton King
Poison
Bats Goblin Gang Mortar Skeleton King
Lightning
Mortar Bowler Skeleton King
Rocket
Mortar Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Barbarian Barrel Bowler Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Barbarian Barrel Goblin Gang Mortar Skeleton King Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Barbarian Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mortar Barbarian Barrel Bowler Skeleton King
Goblin Gang
Mortar Mirror Bowler Skeleton King
Mortar
Bats Goblin Gang Barbarian Barrel Skeleton King
Mirror
Goblin Gang Barbarian Barrel
Barbarian Barrel
Bats Mortar Mirror Bowler
Bowler
Bats Goblin Gang Barbarian Barrel
Skeleton King
Bats Goblin Gang Mortar

Defense Synergies 1 16

Skeletons
Bats Mortar Barbarian Barrel Bowler
Bats
Skeletons Mortar Barbarian Barrel Bowler Skeleton King
Goblin Gang
Mortar Mirror Barbarian Barrel
Mortar
Skeletons Bats Goblin Gang Mirror Barbarian Barrel Skeleton King
Mirror
Barbarian Barrel Goblin Gang Mortar Bowler
Barbarian Barrel
Mirror Skeletons Bats Goblin Gang Mortar Bowler
Bowler
Skeletons Bats Mirror Barbarian Barrel
Skeleton King
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Barbarian Barrel
Skeletons Bats Goblin Gang Mortar
Goblin Gang Mortar Bowler Skeletons Bats
Skeletons Bats Goblin Gang Mortar Bowler Skeleton King
Barbarian Barrel Bowler
Goblin Gang Barbarian Barrel Bowler Skeletons Bats
Bats Goblin Gang Mortar
Bowler Barbarian Barrel
Skeletons Goblin Gang Mortar Skeleton King
Goblin Gang Skeletons Barbarian Barrel Bowler
Bats Goblin Gang Skeletons Barbarian Barrel Bowler Skeleton King
Bats Goblin Gang
Mortar Bowler Skeletons Bats Goblin Gang
Bowler Bats Goblin Gang Mortar Barbarian Barrel Skeleton King
Goblin Gang Mortar Skeleton King
Goblin Gang Mortar Bowler
Skeletons Bats Goblin Gang Mortar Bowler
Mortar Bats Goblin Gang Barbarian Barrel Bowler
Mortar Barbarian Barrel Bats Bowler
Mortar
Goblin Gang Bowler Bats Barbarian Barrel
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Barbarian Barrel Bowler
Goblin Gang Mortar Barbarian Barrel Bowler
Goblin Gang Skeletons Bats Bowler
Goblin Gang Bowler Bats Barbarian Barrel
Skeletons Goblin Gang Bowler
Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Bowler
Skeletons Bats Mortar Barbarian Barrel
Skeletons Goblin Gang
Bats Bowler
Bowler
Bowler Skeletons Goblin Gang Skeleton King
Bowler
Goblin Gang Skeletons Bats Mortar Barbarian Barrel Bowler Skeleton King
Bats Bowler Barbarian Barrel Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Barrel
Mortar Barbarian Barrel Bowler
Barbarian Barrel
Barbarian Barrel
Mortar Barbarian Barrel Bowler
Bats
Mortar Bowler
Barbarian Barrel Bowler
Mortar
Bats Goblin Gang Bowler
Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel
Bats
Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel Bowler
Bowler
Bowler
Mortar Barbarian Barrel
Mortar Barbarian Barrel Bowler
Mortar Barbarian Barrel Bowler
Mortar Bowler
Mortar Barbarian Barrel
Bats
Bats
Bowler
Mortar
Bowler
Bats Goblin Gang Barbarian Barrel
Barbarian Barrel
Goblin Gang Bowler
Mortar Bowler Skeleton King
Bats Goblin Gang Bowler Skeleton King
Bats
Mortar Barbarian Barrel Bowler
Mortar Bowler

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