My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Balloon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Balloon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Clone Balloon Giant Skeleton
Giant Snowball
Skeletons Bats Goblin Gang Clone Witch Balloon
Zap
Skeletons Bats Goblin Gang Clone Witch Balloon
Barbarian Barrel
Skeletons Goblin Gang Clone Witch Giant Skeleton
The Log
Skeletons Goblin Gang Clone Witch Giant Skeleton
Earthquake
Skeletons Goblin Gang Clone Witch
Arrows
Skeletons Bats Goblin Gang Clone Witch
Royal Delivery
Skeletons Bats Goblin Gang Clone Witch Balloon Giant Skeleton
Fireball
Goblin Gang Clone Witch Balloon
Poison
Bats Goblin Gang Clone Witch Balloon
Lightning
Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Goblin Gang Clone Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Goblin Gang

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon Giant Skeleton Rage Clone
Goblin Gang
Clone Balloon Giant Skeleton
Rage
Witch Balloon Bats Giant Skeleton
Clone
Balloon Giant Skeleton Bats Goblin Gang Witch
Witch
Rage Clone Giant Skeleton
Balloon
Bats Rage Clone Goblin Gang Giant Skeleton
Giant Skeleton
Bats Clone Goblin Gang Rage Witch Balloon

Defense Synergies 0 6

Skeletons
Bats Witch Giant Skeleton
Bats
Skeletons Giant Skeleton
Goblin Gang
Giant Skeleton
Rage
Clone
Witch
Skeletons Giant Skeleton
Balloon
Giant Skeleton
Skeletons Bats Goblin Gang Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeletons Bats Goblin Gang Witch
Goblin Gang Witch Skeletons Bats Giant Skeleton
Witch Skeletons Bats Goblin Gang
Giant Skeleton
Goblin Gang Skeletons Bats
Bats Goblin Gang Witch
Giant Skeleton
Witch Skeletons Goblin Gang
Goblin Gang Skeletons Giant Skeleton
Bats Goblin Gang Witch Skeletons Giant Skeleton
Bats Goblin Gang Witch
Skeletons Bats Goblin Gang Witch Giant Skeleton
Bats Goblin Gang Witch
Goblin Gang
Goblin Gang
Skeletons Bats Goblin Gang Witch
Bats Goblin Gang Witch
Witch Bats Giant Skeleton
Goblin Gang Bats Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Witch Giant Skeleton
Goblin Gang
Goblin Gang Giant Skeleton Skeletons Bats Witch
Goblin Gang Giant Skeleton Bats
Giant Skeleton Skeletons Goblin Gang Witch
Skeletons Bats Goblin Gang Witch
Goblin Gang Skeletons Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Bats Witch
Witch Skeletons Goblin Gang
Bats Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Goblin Gang Witch
Witch
Goblin Gang Witch Skeletons Bats Giant Skeleton
Bats Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Giant Skeleton
Giant Skeleton
Bats Witch
Witch
Bats Goblin Gang
Witch
Bats
Witch
Giant Skeleton
Witch
Witch
Witch
Witch
Bats Witch
Bats Witch
Giant Skeleton
Bats Goblin Gang Witch
Witch
Goblin Gang
Giant Skeleton
Bats Goblin Gang Witch Giant Skeleton
Bats Witch
Witch Giant Skeleton

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