My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Gang Goblin Barrel
Zap
Skeletons Bats Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Valkyrie Goblin Barrel Magic Archer
The Log
Skeletons Goblin Gang Goblin Barrel
Earthquake
Skeletons Goblin Gang Goblin Barrel
Arrows
Skeletons Bats Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Gang Valkyrie Goblin Barrel P.E.K.K.A Magic Archer
Fireball
Goblin Gang Goblin Barrel Magic Archer
Poison
Bats Goblin Gang Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Poison Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Gang Goblin Barrel Valkyrie Poison Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Gang Goblin Barrel

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Goblin Barrel P.E.K.K.A
Goblin Gang
Goblin Barrel Valkyrie P.E.K.K.A
Valkyrie
Bats Goblin Barrel Goblin Gang P.E.K.K.A Magic Archer
Goblin Barrel
Goblin Gang Valkyrie Bats P.E.K.K.A
Poison
P.E.K.K.A
P.E.K.K.A
Poison Magic Archer Bats Goblin Gang Valkyrie Goblin Barrel
Magic Archer
P.E.K.K.A Valkyrie

Defense Synergies 0 11

Skeletons
Bats Poison P.E.K.K.A Magic Archer
Bats
Skeletons Valkyrie P.E.K.K.A
Goblin Gang
Valkyrie P.E.K.K.A Magic Archer
Valkyrie
Bats Goblin Gang P.E.K.K.A Magic Archer
Goblin Barrel
Poison
Skeletons
P.E.K.K.A
Skeletons Bats Goblin Gang Valkyrie
Magic Archer
Skeletons Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
P.E.K.K.A Skeletons Bats Goblin Gang Valkyrie
Goblin Gang P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Skeletons Bats Goblin Gang Valkyrie
Valkyrie Poison P.E.K.K.A
Goblin Gang Skeletons Bats Valkyrie Magic Archer
Bats Goblin Gang Poison Magic Archer
Valkyrie Poison P.E.K.K.A Magic Archer
P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Valkyrie
Bats Goblin Gang Valkyrie Poison Skeletons Magic Archer
Bats Goblin Gang Poison Magic Archer
P.E.K.K.A Skeletons Bats Goblin Gang Valkyrie
Valkyrie Bats Goblin Gang Poison P.E.K.K.A Magic Archer
P.E.K.K.A Goblin Gang
Goblin Gang P.E.K.K.A
Skeletons Bats Goblin Gang Valkyrie Poison P.E.K.K.A
Bats Goblin Gang Valkyrie Magic Archer
Valkyrie Poison Bats Magic Archer
P.E.K.K.A
Goblin Gang Valkyrie Bats Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeletons P.E.K.K.A
Poison Goblin Gang Valkyrie Magic Archer
Goblin Gang P.E.K.K.A Skeletons Bats Valkyrie
Goblin Gang Valkyrie P.E.K.K.A Bats
P.E.K.K.A Skeletons Goblin Gang Valkyrie
Poison Skeletons Bats Goblin Gang Magic Archer
Goblin Gang P.E.K.K.A Skeletons Bats Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Skeletons Bats Valkyrie Poison Magic Archer
P.E.K.K.A Skeletons Goblin Gang
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Poison
P.E.K.K.A Skeletons Goblin Gang Valkyrie
Valkyrie Magic Archer
Goblin Gang Skeletons Bats Valkyrie Poison P.E.K.K.A Magic Archer
Bats Valkyrie Poison P.E.K.K.A Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Valkyrie
Poison Magic Archer
Poison Magic Archer
Valkyrie Poison
Poison Valkyrie Magic Archer
Poison Bats Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison
Bats Goblin Gang Poison
Poison Valkyrie Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Magic Archer Poison
Poison
Bats
Poison Magic Archer
Valkyrie Poison Magic Archer
Poison Magic Archer
Poison
Poison
Poison Valkyrie Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Magic Archer
Poison Bats Magic Archer
Bats Poison
Poison Magic Archer
Poison Magic Archer
P.E.K.K.A
Poison Magic Archer
Bats Goblin Gang Magic Archer
Poison Magic Archer
Poison Goblin Gang Valkyrie Magic Archer
Poison Magic Archer
Poison
P.E.K.K.A
Bats Goblin Gang Poison Magic Archer
Bats Poison Magic Archer
Poison Magic Archer

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