My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Balloon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill Balloon
Giant Snowball
Skeletons Bats Cannon Goblin Drill Balloon Lumberjack
Zap
Skeletons Bats Cannon Goblin Drill Balloon
Barbarian Barrel
Skeletons Knight Cannon Goblin Drill Lumberjack
The Log
Skeletons Cannon Goblin Drill Lumberjack
Earthquake
Skeletons Cannon Goblin Drill
Arrows
Skeletons Bats Goblin Drill
Royal Delivery
Skeletons Bats Knight Goblin Drill Balloon Lumberjack
Fireball
Cannon Goblin Drill Balloon Lumberjack
Poison
Bats Cannon Goblin Drill Balloon
Lightning
Knight Cannon Balloon Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Goblin Drill Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Knight Cannon Goblin Drill Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Knight Cannon

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Balloon Mega Knight Goblin Drill Lumberjack
Knight
Bats Balloon Goblin Drill Lumberjack
Cannon
Goblin Drill
Bats Knight Balloon Lumberjack Mega Knight
Balloon
Bats Knight Lumberjack Goblin Drill Mega Knight
Lumberjack
Balloon Bats Knight Goblin Drill Mega Knight
Mega Knight
Bats Goblin Drill Balloon Lumberjack

Defense Synergies 3 10

Skeletons
Cannon Bats Knight Lumberjack
Bats
Knight Skeletons Cannon Goblin Drill Lumberjack Mega Knight
Knight
Bats Cannon Skeletons Lumberjack
Cannon
Skeletons Knight Bats Lumberjack
Goblin Drill
Bats Lumberjack
Balloon
Lumberjack
Skeletons Bats Knight Cannon Goblin Drill
Mega Knight
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon
Lumberjack Skeletons Bats Knight Cannon Goblin Drill Mega Knight
Cannon Lumberjack Mega Knight Skeletons Bats Knight Goblin Drill
Cannon Lumberjack Skeletons Bats Knight Goblin Drill Mega Knight
Lumberjack Mega Knight
Skeletons Bats Cannon Lumberjack Mega Knight
Bats Cannon
Cannon Mega Knight
Cannon Skeletons Goblin Drill Lumberjack
Knight Skeletons Cannon Lumberjack Mega Knight
Bats Skeletons Knight Cannon Goblin Drill Lumberjack Mega Knight
Bats
Cannon Goblin Drill Lumberjack Mega Knight Skeletons Bats Knight
Mega Knight Bats Cannon Goblin Drill Lumberjack
Knight Cannon Goblin Drill Lumberjack Mega Knight
Cannon Goblin Drill Lumberjack Mega Knight
Mega Knight Skeletons Bats Knight Cannon Goblin Drill Lumberjack
Cannon Mega Knight Bats Knight Goblin Drill Lumberjack
Goblin Drill Bats Knight Cannon Lumberjack Mega Knight
Cannon Goblin Drill Lumberjack
Mega Knight Bats Knight Cannon Lumberjack
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Mega Knight Skeletons
Knight Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons Bats Knight
Lumberjack Mega Knight Bats Knight
Skeletons Knight Cannon Goblin Drill Lumberjack Mega Knight
Skeletons Bats
Skeletons Bats Knight Lumberjack
Mega Knight Knight Lumberjack
Mega Knight Skeletons Bats Knight
Skeletons Cannon Goblin Drill
Mega Knight Bats Knight Lumberjack
Mega Knight
Mega Knight Skeletons Knight Cannon Lumberjack
Cannon Mega Knight
Skeletons Bats Knight Goblin Drill Lumberjack
Bats Mega Knight Cannon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill
Goblin Drill
Knight
Mega Knight
Bats
Bats Lumberjack
Knight
Knight
Goblin Drill
Mega Knight
Bats
Mega Knight
Mega Knight
Mega Knight
Goblin Drill
Mega Knight
Mega Knight
Bats
Bats
Mega Knight
Mega Knight
Bats
Knight Lumberjack Mega Knight
Mega Knight
Bats
Bats
Mega Knight
Mega Knight

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