My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Baby Dragon P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Baby Dragon
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Baby Dragon P.E.K.K.A
Fireball
Firecracker Baby Dragon
Poison
Bats Firecracker
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Baby Dragon P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Baby Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mega Knight Firecracker Baby Dragon P.E.K.K.A
Knight
Bats Firecracker Baby Dragon The Log
Firecracker
Knight Bats Baby Dragon P.E.K.K.A Mega Knight
Baby Dragon
Knight Bats Firecracker P.E.K.K.A Mega Knight
P.E.K.K.A
Bats Firecracker Baby Dragon The Log
The Log
Knight P.E.K.K.A Mega Knight
Mega Knight
Bats Firecracker Baby Dragon The Log

Defense Synergies 4 20

Skeletons
Bats Knight Firecracker Baby Dragon P.E.K.K.A The Log
Bats
Knight Skeletons Firecracker Baby Dragon P.E.K.K.A The Log Mega Knight
Knight
Bats Firecracker Skeletons Baby Dragon The Log
Firecracker
Knight The Log Skeletons Bats Baby Dragon P.E.K.K.A Mega Knight
Baby Dragon
Skeletons Bats Knight Firecracker P.E.K.K.A The Log Mega Knight
P.E.K.K.A
The Log Skeletons Bats Firecracker Baby Dragon
The Log
Firecracker P.E.K.K.A Skeletons Bats Knight Baby Dragon Mega Knight
Mega Knight
Bats Firecracker Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon The Log
P.E.K.K.A Skeletons Bats Knight Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Bats Knight
P.E.K.K.A Skeletons Bats Knight Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Skeletons Bats Firecracker Baby Dragon Mega Knight
Bats Firecracker Baby Dragon
Baby Dragon P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeletons
Knight Skeletons Firecracker Mega Knight
Bats Skeletons Knight Firecracker Baby Dragon The Log Mega Knight
Bats Firecracker Baby Dragon
P.E.K.K.A Mega Knight Skeletons Bats Knight The Log
Mega Knight Bats Firecracker Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight Mega Knight
P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Bats Knight Firecracker P.E.K.K.A
Mega Knight Bats Knight Firecracker Baby Dragon The Log
Baby Dragon The Log Bats Knight Firecracker Mega Knight
P.E.K.K.A
Mega Knight Bats Knight Firecracker Baby Dragon P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons P.E.K.K.A
Knight Firecracker Baby Dragon The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Bats Knight The Log
P.E.K.K.A Mega Knight Bats Knight The Log
P.E.K.K.A Skeletons Knight Mega Knight
Firecracker Skeletons Bats Baby Dragon
P.E.K.K.A Skeletons Bats Knight
P.E.K.K.A Mega Knight Knight
P.E.K.K.A Mega Knight Skeletons Bats Knight Firecracker Baby Dragon The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Bats Knight
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Skeletons Knight
Firecracker Baby Dragon Mega Knight
Skeletons Bats Knight Firecracker Baby Dragon P.E.K.K.A The Log
Bats Mega Knight Firecracker Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Knight Firecracker The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Bats Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker Baby Dragon
Knight Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log Mega Knight
Bats
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Mega Knight
Firecracker The Log Baby Dragon
Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log
Bats Firecracker Baby Dragon
Bats Firecracker
The Log Mega Knight
Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Bats
Firecracker Baby Dragon
The Log
Knight Firecracker Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Firecracker P.E.K.K.A Mega Knight
Bats Firecracker Baby Dragon The Log
Firecracker Bats
Firecracker Baby Dragon The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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