My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Army
Giant Snowball
Skeletons Bats Skeleton Army
Zap
Skeletons Bats Firecracker Inferno Tower Skeleton Army
Barbarian Barrel
Skeletons Knight Firecracker Inferno Tower Skeleton Army
The Log
Skeletons Firecracker Skeleton Army
Earthquake
Skeletons Firecracker Inferno Tower Skeleton Army
Arrows
Skeletons Bats Firecracker Skeleton Army
Royal Delivery
Skeletons Bats Knight Firecracker Skeleton Army
Fireball
Firecracker Inferno Tower Skeleton Army
Poison
Bats Firecracker Inferno Tower Skeleton Army
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Inferno Tower Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Skeleton Army Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Mega Knight Firecracker
Knight
Bats Firecracker The Log
Firecracker
Knight Bats Mega Knight
Inferno Tower
Skeleton Army
The Log
Knight Mega Knight
Mega Knight
Bats Firecracker The Log

Defense Synergies 6 17

Skeletons
Bats Knight Firecracker Inferno Tower The Log
Bats
Knight Skeletons Firecracker Inferno Tower The Log Mega Knight
Knight
Bats Firecracker Inferno Tower Skeletons Skeleton Army The Log
Firecracker
Knight The Log Skeletons Bats Inferno Tower Skeleton Army Mega Knight
Inferno Tower
Knight Skeleton Army The Log Skeletons Bats Firecracker Mega Knight
Skeleton Army
Inferno Tower Knight Firecracker The Log
The Log
Firecracker Inferno Tower Skeletons Bats Knight Skeleton Army Mega Knight
Mega Knight
Bats Firecracker Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Inferno Tower The Log
Inferno Tower Skeleton Army Skeletons Bats Knight Firecracker The Log Mega Knight
Inferno Tower Skeleton Army Mega Knight Skeletons Bats Knight
Inferno Tower Skeleton Army Skeletons Bats Knight Firecracker Mega Knight
Firecracker Skeleton Army The Log Mega Knight
Skeleton Army The Log Skeletons Bats Firecracker Mega Knight
Bats Inferno Tower Firecracker
Inferno Tower The Log Mega Knight
Inferno Tower Skeletons Skeleton Army
Knight Skeleton Army Skeletons Firecracker Inferno Tower Mega Knight
Bats Skeleton Army Skeletons Knight Firecracker The Log Mega Knight
Inferno Tower Bats Firecracker
Inferno Tower Skeleton Army Mega Knight Skeletons Bats Knight The Log
Skeleton Army Mega Knight Bats Firecracker The Log
Inferno Tower Skeleton Army Knight Mega Knight
Inferno Tower Skeleton Army The Log Mega Knight
Mega Knight Skeletons Bats Knight Firecracker Inferno Tower Skeleton Army
Mega Knight Bats Knight Firecracker Skeleton Army The Log
The Log Bats Knight Firecracker Mega Knight
Inferno Tower
Skeleton Army Mega Knight Bats Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Skeletons Inferno Tower
Knight Firecracker The Log Mega Knight
Skeleton Army Mega Knight Skeletons Bats Knight Inferno Tower The Log
Skeleton Army Mega Knight Bats Knight Inferno Tower The Log
Inferno Tower Skeletons Knight Skeleton Army Mega Knight
Firecracker Skeletons Bats
Skeleton Army Skeletons Bats Knight Inferno Tower
Inferno Tower Mega Knight Knight Skeleton Army
Mega Knight Skeletons Bats Knight Firecracker Inferno Tower Skeleton Army The Log
Inferno Tower Skeletons Skeleton Army
Mega Knight Bats Knight Inferno Tower
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Skeletons Knight Inferno Tower
Firecracker Skeleton Army Mega Knight
Inferno Tower Skeleton Army Skeletons Bats Knight Firecracker The Log
Bats Mega Knight Firecracker Inferno Tower The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats
Firecracker Knight The Log
Firecracker
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Skeleton Army
Firecracker
The Log
Knight Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: