My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Firecracker Mortar
Barbarian Barrel
Skeletons Knight Firecracker Mortar
The Log
Skeletons Firecracker Hog Rider
Earthquake
Skeletons Firecracker Mortar Hog Rider
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Hog Rider
Fireball
Firecracker Mortar Hog Rider
Poison
Bats Firecracker Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Firecracker Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Hog Rider Firecracker Mortar
Knight
Bats Firecracker Mortar Hog Rider Fireball The Log
Firecracker
Knight Hog Rider Bats Mortar
Mortar
Knight Bats Firecracker Fireball Hog Rider The Log
Fireball
Hog Rider Knight Mortar The Log
Hog Rider
Bats Knight Firecracker Fireball The Log Mortar
The Log
Hog Rider Knight Mortar Fireball

Defense Synergies 4 14

Skeletons
Bats Knight Firecracker Mortar The Log
Bats
Knight Skeletons Firecracker Mortar The Log
Knight
Bats Firecracker Skeletons Mortar Fireball The Log
Firecracker
Knight The Log Skeletons Bats Mortar
Mortar
Skeletons Bats Knight Firecracker Fireball The Log
Fireball
The Log Knight Mortar
Hog Rider
The Log
Firecracker Fireball Skeletons Bats Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Fireball The Log
Skeletons Bats Knight Firecracker Mortar The Log
Mortar Skeletons Bats Knight
Skeletons Bats Knight Firecracker Mortar
Firecracker Fireball The Log
Fireball The Log Skeletons Bats Firecracker
Bats Firecracker Mortar Fireball
Fireball The Log
Skeletons Mortar
Knight Skeletons Firecracker
Bats Skeletons Knight Firecracker Fireball The Log
Bats Firecracker Fireball
Mortar Skeletons Bats Knight Fireball The Log
Fireball Bats Firecracker Mortar The Log
Knight Mortar
Mortar Fireball The Log
Skeletons Bats Knight Firecracker Mortar Fireball
Mortar Fireball Bats Knight Firecracker The Log
Mortar The Log Bats Knight Firecracker Fireball
Mortar
Bats Knight Firecracker Fireball The Log
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Knight Firecracker Mortar The Log
Skeletons Bats Knight The Log
Bats Knight Fireball The Log
Skeletons Knight
Firecracker Fireball Skeletons Bats
Skeletons Bats Knight Fireball
Knight
Skeletons Bats Knight Firecracker Mortar Fireball The Log
Skeletons
Bats Knight
Fireball The Log
Skeletons Knight Fireball
Firecracker Fireball
Skeletons Bats Knight Firecracker Mortar Fireball The Log
Bats Firecracker Fireball The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar The Log
Firecracker Mortar Fireball The Log
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Bats
Firecracker Mortar The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Mortar
Bats Fireball
Firecracker Knight Mortar Fireball The Log
Fireball Firecracker
Knight Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Mortar Fireball
Bats
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
Firecracker The Log Mortar Fireball
Firecracker Mortar Fireball The Log
Fireball Mortar The Log
Fireball Firecracker Mortar The Log
Bats Firecracker Fireball
Bats Firecracker Fireball
Fireball
Mortar Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Bats Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Mortar Fireball
Fireball
Firecracker
Bats Firecracker Fireball The Log
Firecracker Bats Fireball
Firecracker Mortar Fireball The Log
Fireball Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: