My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Ice Golem Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Ice Golem Baby Dragon Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang
Giant Snowball
Skeletons Bats Goblin Gang Baby Dragon
Zap
Skeletons Bats Goblin Gang
Barbarian Barrel
Skeletons Knight Goblin Gang
The Log
Skeletons Goblin Gang
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Bats Goblin Gang
Royal Delivery
Skeletons Bats Knight Goblin Gang Baby Dragon
Fireball
Goblin Gang Baby Dragon
Poison
Bats Goblin Gang
Lightning
Knight Ice Golem Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Ice Golem The Log Knight Goblin Gang Baby Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Ice Golem The Log

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Ice Golem Mega Knight Baby Dragon
Knight
Bats Goblin Gang Baby Dragon The Log
Goblin Gang
Knight Ice Golem Baby Dragon
Ice Golem
Bats Goblin Gang Baby Dragon
Baby Dragon
Knight Bats Goblin Gang Ice Golem Mega Knight
The Log
Knight Mega Knight
Mega Knight
Bats Baby Dragon The Log

Defense Synergies 2 19

Skeletons
Bats Knight Ice Golem Baby Dragon The Log
Bats
Knight Skeletons Ice Golem Baby Dragon The Log Mega Knight
Knight
Bats Goblin Gang Skeletons Baby Dragon The Log
Goblin Gang
Knight Ice Golem The Log
Ice Golem
Skeletons Bats Goblin Gang Baby Dragon The Log Mega Knight
Baby Dragon
Skeletons Bats Knight Ice Golem The Log Mega Knight
The Log
Skeletons Bats Knight Goblin Gang Ice Golem Baby Dragon Mega Knight
Mega Knight
Bats Ice Golem Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem Baby Dragon The Log
Skeletons Bats Knight Goblin Gang The Log Mega Knight
Goblin Gang Mega Knight Skeletons Bats Knight
Skeletons Bats Knight Goblin Gang Mega Knight
The Log Mega Knight
Goblin Gang The Log Skeletons Bats Baby Dragon Mega Knight
Bats Goblin Gang Baby Dragon
Ice Golem Baby Dragon The Log Mega Knight
Skeletons Goblin Gang
Knight Goblin Gang Skeletons Ice Golem Mega Knight
Bats Goblin Gang Skeletons Knight Ice Golem Baby Dragon The Log Mega Knight
Bats Goblin Gang Baby Dragon
Mega Knight Skeletons Bats Knight Goblin Gang The Log
Mega Knight Bats Goblin Gang Baby Dragon The Log
Knight Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Skeletons Bats Knight Goblin Gang
Mega Knight Bats Knight Goblin Gang Baby Dragon The Log
Baby Dragon The Log Bats Knight Ice Golem Mega Knight
Goblin Gang Mega Knight Bats Knight Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Skeletons Ice Golem
Knight Goblin Gang Ice Golem Baby Dragon The Log Mega Knight
Goblin Gang Mega Knight Skeletons Bats Knight Ice Golem The Log
Goblin Gang Mega Knight Bats Knight Ice Golem The Log
Skeletons Knight Goblin Gang Mega Knight
Skeletons Bats Goblin Gang Ice Golem Baby Dragon
Goblin Gang Skeletons Bats Knight Ice Golem
Mega Knight Knight
Mega Knight Skeletons Bats Knight Ice Golem Baby Dragon The Log
Skeletons Goblin Gang
Mega Knight Bats Knight
Mega Knight The Log
Mega Knight Skeletons Knight Goblin Gang Ice Golem
Baby Dragon Mega Knight
Goblin Gang Skeletons Bats Knight Ice Golem Baby Dragon The Log
Bats Mega Knight Ice Golem Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Ice Golem The Log
Baby Dragon The Log Mega Knight
Bats Ice Golem Baby Dragon
Baby Dragon The Log
The Log Ice Golem Baby Dragon
The Log
Bats Goblin Gang
Knight The Log
Baby Dragon
Knight Ice Golem Baby Dragon The Log
Baby Dragon
Ice Golem Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Bats
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
Ice Golem The Log Baby Dragon Mega Knight
The Log Baby Dragon
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Bats Ice Golem Baby Dragon
Bats
The Log Mega Knight
Mega Knight
The Log
Bats Goblin Gang
Baby Dragon
The Log
Knight Goblin Gang Baby Dragon Mega Knight
The Log Ice Golem Baby Dragon
Mega Knight
Bats Goblin Gang Baby Dragon The Log
Bats
Baby Dragon The Log Mega Knight
Mega Knight

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