My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Recruits Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Royal Recruits Goblin Curse
Giant Snowball
Skeletons Bats Goblin Gang Royal Recruits Goblin Curse
Zap
Skeletons Bats Goblin Gang Goblin Curse
Barbarian Barrel
Skeletons Knight Goblin Gang Royal Recruits Goblin Curse
The Log
Skeletons Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Curse
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Bats Goblin Gang Royal Recruits Goblin Curse
Royal Delivery
Skeletons Bats Knight Goblin Gang Royal Recruits Mini P.E.K.K.A
Fireball
Goblin Gang
Poison
Bats Goblin Gang Royal Recruits Goblin Curse
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits Mini P.E.K.K.A Goblin Curse Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Curse Rage Knight Goblin Gang Mini P.E.K.K.A Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Goblin Curse Rage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Recruits Mini P.E.K.K.A Rage
Knight
Bats Goblin Gang
Goblin Gang
Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits
Bats Goblin Gang
Mini P.E.K.K.A
Bats Goblin Gang Rage
Goblin Curse
Rage
Bats Mini P.E.K.K.A

Defense Synergies 2 8

Skeletons
Bats Knight Mini P.E.K.K.A
Bats
Knight Skeletons Royal Recruits Mini P.E.K.K.A
Knight
Bats Goblin Gang Skeletons Mini P.E.K.K.A
Goblin Gang
Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits
Bats Goblin Gang
Mini P.E.K.K.A
Skeletons Bats Knight Goblin Gang
Goblin Curse
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits
Mini P.E.K.K.A Skeletons Bats Knight Goblin Gang Royal Recruits Goblin Curse
Goblin Gang Mini P.E.K.K.A Skeletons Bats Knight Royal Recruits Goblin Curse
Royal Recruits Mini P.E.K.K.A Skeletons Bats Knight Goblin Gang Goblin Curse
Royal Recruits Mini P.E.K.K.A
Goblin Gang Skeletons Bats
Bats Goblin Gang Goblin Curse
Royal Recruits
Mini P.E.K.K.A Skeletons Goblin Gang Royal Recruits Goblin Curse
Knight Goblin Gang Skeletons Royal Recruits Mini P.E.K.K.A
Bats Goblin Gang Goblin Curse Skeletons Knight Royal Recruits
Bats Goblin Gang Goblin Curse
Royal Recruits Mini P.E.K.K.A Skeletons Bats Knight Goblin Gang Goblin Curse
Bats Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Curse
Royal Recruits Mini P.E.K.K.A Knight Goblin Gang Goblin Curse
Goblin Gang Royal Recruits Mini P.E.K.K.A Goblin Curse
Skeletons Bats Knight Goblin Gang Royal Recruits Mini P.E.K.K.A
Bats Knight Goblin Gang Royal Recruits
Bats Knight Royal Recruits Goblin Curse
Mini P.E.K.K.A Royal Recruits Goblin Curse
Goblin Gang Royal Recruits Bats Knight Mini P.E.K.K.A Goblin Curse
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Mini P.E.K.K.A Skeletons
Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Royal Recruits Skeletons Bats Knight Mini P.E.K.K.A
Goblin Gang Royal Recruits Mini P.E.K.K.A Bats Knight
Royal Recruits Skeletons Knight Goblin Gang Mini P.E.K.K.A Goblin Curse
Skeletons Bats Goblin Gang Goblin Curse
Goblin Gang Royal Recruits Mini P.E.K.K.A Skeletons Bats Knight
Mini P.E.K.K.A Knight Royal Recruits Goblin Curse
Royal Recruits Skeletons Bats Knight Mini P.E.K.K.A
Royal Recruits Skeletons Goblin Gang Goblin Curse
Bats Knight Royal Recruits Mini P.E.K.K.A
Royal Recruits
Royal Recruits Mini P.E.K.K.A Skeletons Knight Goblin Gang Goblin Curse
Royal Recruits Goblin Curse
Goblin Gang Royal Recruits Skeletons Bats Knight Mini P.E.K.K.A
Bats Royal Recruits Mini P.E.K.K.A Goblin Curse

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Royal Recruits
Goblin Curse
Knight Royal Recruits
Goblin Curse
Bats Goblin Curse
Goblin Curse
Bats Goblin Gang Mini P.E.K.K.A
Knight Royal Recruits
Goblin Curse
Knight
Royal Recruits
Bats Mini P.E.K.K.A
Mini P.E.K.K.A
Goblin Curse
Royal Recruits
Goblin Curse
Goblin Curse
Bats Goblin Curse
Bats
Mini P.E.K.K.A
Goblin Curse
Bats Goblin Gang Royal Recruits
Goblin Curse
Knight Goblin Gang Mini P.E.K.K.A
Royal Recruits
Bats Goblin Gang Royal Recruits
Bats
Royal Recruits

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: