My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Goblin Cage Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Barrel Witch
Zap
Skeletons Bats Goblin Barrel Witch
Barbarian Barrel
Skeletons Knight Goblin Cage Goblin Barrel Witch
The Log
Skeletons Goblin Cage Goblin Barrel Witch
Earthquake
Skeletons Goblin Cage Goblin Barrel Witch
Arrows
Skeletons Bats Goblin Barrel Witch
Royal Delivery
Skeletons Bats Knight Goblin Cage Goblin Barrel Witch P.E.K.K.A
Fireball
Goblin Cage Goblin Barrel Witch
Poison
Bats Goblin Cage Witch
Lightning
Knight Goblin Cage Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Goblin Barrel Goblin Cage Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Goblin Cage Goblin Barrel P.E.K.K.A
Knight
Bats Goblin Barrel Witch The Log
Goblin Cage
Bats Goblin Barrel Witch The Log
Goblin Barrel
Knight Bats Goblin Cage P.E.K.K.A
Witch
Knight Goblin Cage P.E.K.K.A
P.E.K.K.A
Bats Goblin Barrel Witch The Log
The Log
Knight Goblin Cage P.E.K.K.A

Defense Synergies 3 14

Skeletons
Goblin Cage Bats Knight Witch P.E.K.K.A The Log
Bats
Knight Skeletons Goblin Cage P.E.K.K.A The Log
Knight
Bats Skeletons Goblin Cage Witch The Log
Goblin Cage
Skeletons Bats Knight Witch The Log
Goblin Barrel
Witch
Skeletons Knight Goblin Cage The Log
P.E.K.K.A
The Log Skeletons Bats
The Log
P.E.K.K.A Skeletons Bats Knight Goblin Cage Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage The Log
P.E.K.K.A Skeletons Bats Knight Goblin Cage Witch The Log
Goblin Cage Witch P.E.K.K.A Skeletons Bats Knight
Goblin Cage Witch P.E.K.K.A Skeletons Bats Knight
Goblin Cage P.E.K.K.A The Log
The Log Skeletons Bats
Bats Goblin Cage Witch
Goblin Cage P.E.K.K.A The Log
Witch P.E.K.K.A Skeletons Goblin Cage
Knight Skeletons
Bats Witch Skeletons Knight The Log
Bats Witch
Goblin Cage P.E.K.K.A Skeletons Bats Knight Witch The Log
Bats Goblin Cage Witch P.E.K.K.A The Log
P.E.K.K.A Knight Goblin Cage
Goblin Cage P.E.K.K.A The Log
Skeletons Bats Knight Goblin Cage Witch P.E.K.K.A
Goblin Cage Bats Knight Witch The Log
Goblin Cage Witch The Log Bats Knight
P.E.K.K.A Goblin Cage
Bats Knight Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Goblin Cage Witch P.E.K.K.A
Knight The Log
P.E.K.K.A Skeletons Bats Knight Goblin Cage Witch The Log
P.E.K.K.A Bats Knight Goblin Cage The Log
P.E.K.K.A Skeletons Knight Goblin Cage Witch
Skeletons Bats Witch
P.E.K.K.A Skeletons Bats Knight Goblin Cage Witch
P.E.K.K.A Knight Goblin Cage
Goblin Cage P.E.K.K.A Skeletons Bats Knight Witch The Log
Witch P.E.K.K.A Skeletons Goblin Cage
P.E.K.K.A Bats Knight Goblin Cage Witch
P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Skeletons Knight Goblin Cage Witch
Goblin Cage Witch
Witch Skeletons Bats Knight Goblin Cage P.E.K.K.A The Log
Bats Goblin Cage Witch P.E.K.K.A The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log
The Log
Knight The Log
The Log
Bats Witch
Witch The Log
The Log
The Log
Bats
Knight The Log
Knight The Log
The Log
Witch The Log
The Log
Bats
The Log
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Witch
Bats Witch
The Log
P.E.K.K.A
The Log
Bats Witch
Witch
The Log
Knight
The Log
P.E.K.K.A
Bats Witch The Log
Bats Witch
Witch The Log
P.E.K.K.A

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