My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Bad
Versatility
Bad
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Ice Golem Elixir Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elixir Golem
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Knight Elixir Golem
The Log
Skeletons Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Elixir Golem
Fireball
Elixir Golem
Poison
Bats Elixir Golem
Lightning
Knight Ice Golem
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Delivery Ice Golem Elixir Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Ice Golem The Log Knight Royal Delivery Elixir Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Mirror Skeletons Bats Ice Golem

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Ice Golem Elixir Golem
Knight
Bats The Log
Royal Delivery
Ice Golem
Bats
Elixir Golem
Bats Mirror The Log
Mirror
The Log Elixir Golem
The Log
Mirror Knight Elixir Golem

Defense Synergies 3 13

Skeletons
Bats Knight Royal Delivery Ice Golem The Log
Bats
Knight Skeletons Royal Delivery Ice Golem The Log
Knight
Bats Royal Delivery Skeletons The Log
Royal Delivery
Knight Mirror Skeletons Bats Ice Golem The Log
Ice Golem
Skeletons Bats Royal Delivery The Log
Elixir Golem
Mirror
Royal Delivery The Log
The Log
Skeletons Bats Knight Royal Delivery Ice Golem Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ice Golem The Log
Skeletons Bats Knight Royal Delivery The Log
Skeletons Bats Knight Royal Delivery
Skeletons Bats Knight
Royal Delivery The Log
Royal Delivery The Log Skeletons Bats
Bats Royal Delivery
Ice Golem The Log
Skeletons
Knight Skeletons Royal Delivery Ice Golem
Bats Skeletons Knight Royal Delivery Ice Golem The Log
Bats Royal Delivery
Skeletons Bats Knight Royal Delivery The Log
Bats Royal Delivery The Log
Knight
Royal Delivery The Log
Skeletons Bats Knight Royal Delivery
Royal Delivery Bats Knight The Log
Royal Delivery The Log Bats Knight Ice Golem
Bats Knight Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Ice Golem
Royal Delivery Knight Ice Golem The Log
Royal Delivery Skeletons Bats Knight Ice Golem The Log
Bats Knight Royal Delivery Ice Golem The Log
Skeletons Knight Royal Delivery
Royal Delivery Skeletons Bats Ice Golem
Royal Delivery Skeletons Bats Knight Ice Golem
Knight Royal Delivery
Royal Delivery Skeletons Bats Knight Ice Golem The Log
Skeletons Royal Delivery
Bats Knight
Royal Delivery The Log
Royal Delivery Skeletons Knight Ice Golem
Skeletons Bats Knight Royal Delivery Ice Golem The Log
Bats Royal Delivery Ice Golem The Log
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem The Log
The Log
The Log
Knight Ice Golem The Log
The Log
Bats Ice Golem
The Log
The Log Ice Golem
The Log
Bats
Knight The Log
Knight Ice Golem The Log
Ice Golem The Log
The Log
The Log
Bats
The Log
The Log
The Log
The Log
The Log
Ice Golem The Log
The Log
The Log
The Log
Bats Ice Golem
Bats
The Log
The Log
Bats
The Log
Knight
The Log Ice Golem
Bats The Log
Bats
The Log

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