My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tesla Musketeer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Musketeer Ram Rider
Zap
Skeletons Bats Ram Rider
Barbarian Barrel
Skeletons Knight Tesla Musketeer
The Log
Skeletons Musketeer Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Musketeer Ram Rider
Fireball
Tesla Musketeer Ram Rider
Poison
Bats Musketeer
Lightning
Knight Tesla Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Tesla Fireball Musketeer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Ram Rider
Knight
Bats Musketeer Fireball The Log Ram Rider
Tesla
Fireball
Knight The Log Ram Rider
Musketeer
Knight The Log Ram Rider
The Log
Knight Fireball Musketeer Ram Rider
Ram Rider
Bats Knight Fireball Musketeer The Log

Defense Synergies 9 14

Skeletons
Tesla Musketeer Bats Knight The Log Ram Rider
Bats
Knight Skeletons Tesla Musketeer The Log
Knight
Bats Tesla Musketeer Skeletons Fireball The Log
Tesla
Skeletons Knight Musketeer The Log Bats Fireball
Fireball
The Log Knight Tesla Musketeer Ram Rider
Musketeer
Skeletons Knight Tesla The Log Bats Fireball Ram Rider
The Log
Tesla Fireball Musketeer Skeletons Bats Knight Ram Rider
Ram Rider
Skeletons Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball Musketeer The Log Ram Rider
Skeletons Bats Knight Tesla Musketeer The Log Ram Rider
Tesla Ram Rider Skeletons Bats Knight Musketeer
Tesla Skeletons Bats Knight Musketeer Ram Rider
Fireball The Log
Fireball The Log Skeletons Bats Tesla Musketeer
Bats Tesla Musketeer Ram Rider Fireball
Tesla Fireball Musketeer The Log Ram Rider
Tesla Skeletons Musketeer
Knight Skeletons Tesla Musketeer
Bats Skeletons Knight Tesla Fireball Musketeer The Log Ram Rider
Tesla Musketeer Bats Fireball Ram Rider
Tesla Skeletons Bats Knight Fireball Musketeer The Log Ram Rider
Fireball Bats Tesla The Log
Knight Tesla Ram Rider
Tesla Fireball The Log Ram Rider
Tesla Skeletons Bats Knight Fireball Musketeer
Tesla Fireball Bats Knight Musketeer The Log Ram Rider
The Log Bats Knight Tesla Fireball Musketeer Ram Rider
Tesla Musketeer Ram Rider
Bats Knight Tesla Fireball Musketeer The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Tesla Fireball
Fireball Knight Tesla Musketeer The Log
Skeletons Bats Knight Musketeer The Log Ram Rider
Bats Knight Tesla Fireball Musketeer The Log Ram Rider
Skeletons Knight Tesla Musketeer Ram Rider
Fireball Skeletons Bats Tesla Musketeer Ram Rider
Skeletons Bats Knight Tesla Fireball Musketeer Ram Rider
Knight Tesla
Skeletons Bats Knight Fireball The Log
Skeletons Tesla Musketeer
Bats Knight Tesla Musketeer
Fireball The Log
Skeletons Knight Tesla Fireball Ram Rider
Tesla Fireball Musketeer
Tesla Skeletons Bats Knight Fireball Musketeer The Log
Bats Tesla Fireball Musketeer The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer The Log
Fireball Musketeer The Log Ram Rider
Fireball The Log
Knight Fireball Musketeer The Log
Fireball The Log
Fireball Bats Musketeer Ram Rider
Musketeer The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Bats Fireball Musketeer
Knight Fireball Musketeer The Log Ram Rider
Fireball Musketeer
Knight Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Bats
Fireball Musketeer The Log
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Fireball Musketeer The Log
The Log Fireball
Fireball The Log Musketeer Ram Rider
Fireball Musketeer The Log Ram Rider
Fireball Musketeer The Log
Bats Fireball Musketeer
Bats Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Bats Fireball Musketeer
Fireball Musketeer Ram Rider
The Log Fireball
Fireball Knight Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Bats Fireball Musketeer The Log
Bats Fireball Musketeer
Fireball Musketeer The Log
Fireball

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