My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tesla Royal Recruits Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Goblin Barrel
Giant Snowball
Skeletons Bats Royal Recruits Goblin Barrel
Zap
Skeletons Bats Goblin Barrel
Barbarian Barrel
Skeletons Knight Tesla Royal Recruits Goblin Barrel Magic Archer
The Log
Skeletons Royal Recruits Goblin Barrel
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Bats Royal Recruits Goblin Barrel
Royal Delivery
Skeletons Bats Knight Royal Recruits Goblin Barrel Magic Archer
Fireball
Tesla Goblin Barrel Magic Archer
Poison
Bats Royal Recruits Magic Archer
Lightning
Knight Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Knight Goblin Barrel Tesla Magic Archer Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Knight

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Royal Recruits Goblin Barrel
Knight
Bats Goblin Barrel The Log Magic Archer
Tesla
Royal Recruits
Bats Magic Archer
Goblin Barrel
Knight Bats
The Log
Knight Magic Archer
Magic Archer
Knight Royal Recruits The Log

Defense Synergies 5 11

Skeletons
Tesla Bats Knight The Log Magic Archer
Bats
Knight Skeletons Tesla Royal Recruits The Log
Knight
Bats Tesla Magic Archer Skeletons The Log
Tesla
Skeletons Knight The Log Bats Magic Archer
Royal Recruits
Bats The Log
Goblin Barrel
The Log
Tesla Skeletons Bats Knight Royal Recruits Magic Archer
Magic Archer
Knight Skeletons Tesla The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Royal Recruits The Log Magic Archer
Skeletons Bats Knight Tesla Royal Recruits The Log
Tesla Skeletons Bats Knight Royal Recruits
Tesla Royal Recruits Skeletons Bats Knight
Royal Recruits The Log
The Log Skeletons Bats Tesla Magic Archer
Bats Tesla Magic Archer
Tesla Royal Recruits The Log Magic Archer
Tesla Skeletons Royal Recruits
Knight Skeletons Tesla Royal Recruits
Bats Skeletons Knight Tesla Royal Recruits The Log Magic Archer
Tesla Bats Magic Archer
Tesla Royal Recruits Skeletons Bats Knight The Log
Bats Tesla Royal Recruits The Log Magic Archer
Royal Recruits Knight Tesla
Tesla Royal Recruits The Log
Tesla Skeletons Bats Knight Royal Recruits
Tesla Bats Knight Royal Recruits The Log Magic Archer
The Log Bats Knight Tesla Royal Recruits Magic Archer
Tesla Royal Recruits
Royal Recruits Bats Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons Tesla
Knight Tesla The Log Magic Archer
Royal Recruits Skeletons Bats Knight The Log
Royal Recruits Bats Knight Tesla The Log
Royal Recruits Skeletons Knight Tesla
Skeletons Bats Tesla Magic Archer
Royal Recruits Skeletons Bats Knight Tesla
Knight Tesla Royal Recruits
Royal Recruits Skeletons Bats Knight The Log Magic Archer
Royal Recruits Skeletons Tesla
Bats Knight Tesla Royal Recruits
Royal Recruits The Log
Royal Recruits Skeletons Knight Tesla
Royal Recruits Tesla Magic Archer
Tesla Royal Recruits Skeletons Bats Knight The Log Magic Archer
Bats Tesla Royal Recruits The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Royal Recruits The Log
The Log Magic Archer
The Log Magic Archer
Knight Royal Recruits The Log
The Log Magic Archer
Bats Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Bats
Knight Royal Recruits The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer Royal Recruits The Log
Bats
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Royal Recruits The Log
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Bats Magic Archer
Bats
The Log Magic Archer
Magic Archer
The Log Magic Archer
Bats Royal Recruits Magic Archer
Magic Archer
The Log
Knight Magic Archer
The Log Magic Archer
Royal Recruits
Bats Royal Recruits The Log Magic Archer
Bats Magic Archer
Royal Recruits The Log Magic Archer

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