My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Inferno Dragon Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Skeletons Bats Musketeer Inferno Dragon Ram Rider Skeleton King
Zap
Skeletons Bats Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Skeletons Musketeer Skeleton King
The Log
Skeletons Musketeer Ram Rider Skeleton King
Earthquake
Skeletons Skeleton King
Arrows
Skeletons Bats Skeleton King
Royal Delivery
Skeletons Bats Musketeer Inferno Dragon Ram Rider Skeleton King
Fireball
Musketeer Inferno Dragon Ram Rider Skeleton King
Poison
Bats Musketeer Skeleton King
Lightning
Musketeer Inferno Dragon Ram Rider Skeleton King
Rocket
Musketeer Inferno Dragon Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Musketeer Inferno Dragon Skeleton King Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Barbarian Barrel Musketeer

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Barbarian Barrel Inferno Dragon Ram Rider Skeleton King
Musketeer
Barbarian Barrel Ram Rider
Barbarian Barrel
Bats Musketeer Ram Rider
Lightning
Ram Rider
Inferno Dragon
Bats
Ram Rider
Lightning Bats Musketeer Barbarian Barrel
Skeleton King
Bats

Defense Synergies 1 12

Skeletons
Musketeer Bats Barbarian Barrel Inferno Dragon Ram Rider
Bats
Skeletons Musketeer Barbarian Barrel Inferno Dragon Skeleton King
Musketeer
Skeletons Bats Barbarian Barrel Ram Rider Skeleton King
Barbarian Barrel
Skeletons Bats Musketeer
Lightning
Inferno Dragon
Skeletons Bats Skeleton King
Ram Rider
Skeletons Musketeer
Skeleton King
Bats Musketeer Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Musketeer Barbarian Barrel Ram Rider
Inferno Dragon Skeletons Bats Musketeer Ram Rider
Ram Rider Skeletons Bats Musketeer Lightning Inferno Dragon
Inferno Dragon Skeletons Bats Musketeer Ram Rider Skeleton King
Lightning Barbarian Barrel
Barbarian Barrel Skeletons Bats Musketeer
Bats Musketeer Lightning Inferno Dragon Ram Rider
Lightning Musketeer Barbarian Barrel Ram Rider
Inferno Dragon Skeletons Musketeer Skeleton King
Skeletons Musketeer Barbarian Barrel
Bats Skeletons Musketeer Barbarian Barrel Ram Rider Skeleton King
Musketeer Inferno Dragon Bats Ram Rider
Skeletons Bats Musketeer Lightning Ram Rider
Bats Barbarian Barrel Skeleton King
Inferno Dragon Ram Rider Skeleton King
Lightning Inferno Dragon Ram Rider
Skeletons Bats Musketeer
Bats Musketeer Barbarian Barrel Ram Rider
Barbarian Barrel Bats Musketeer Inferno Dragon Ram Rider
Musketeer Inferno Dragon Ram Rider
Bats Musketeer Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Barbarian Barrel
Musketeer Barbarian Barrel Lightning Inferno Dragon
Skeletons Bats Musketeer Lightning Ram Rider
Lightning Bats Musketeer Barbarian Barrel Ram Rider
Skeletons Musketeer Inferno Dragon Ram Rider
Skeletons Bats Musketeer Ram Rider
Skeletons Bats Musketeer Lightning Ram Rider
Inferno Dragon
Lightning Skeletons Bats Barbarian Barrel Inferno Dragon
Skeletons Musketeer Inferno Dragon
Inferno Dragon Bats Musketeer
Lightning
Lightning Skeletons Ram Rider Skeleton King
Musketeer
Skeletons Bats Musketeer Barbarian Barrel Lightning Inferno Dragon Skeleton King
Bats Musketeer Barbarian Barrel Inferno Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Musketeer Barbarian Barrel
Musketeer Barbarian Barrel Ram Rider
Lightning Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Barbarian Barrel
Bats Musketeer Ram Rider
Musketeer
Barbarian Barrel Lightning Ram Rider
Lightning Ram Rider
Lightning Bats Musketeer
Lightning Musketeer Barbarian Barrel Ram Rider
Lightning Musketeer
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Lightning Musketeer Barbarian Barrel
Lightning Barbarian Barrel
Bats Lightning
Lightning Musketeer Barbarian Barrel
Lightning Barbarian Barrel
Lightning Musketeer
Lightning
Musketeer Lightning
Lightning Musketeer Barbarian Barrel
Barbarian Barrel
Inferno Dragon
Musketeer Barbarian Barrel Lightning Ram Rider
Lightning Musketeer Ram Rider
Lightning Musketeer Barbarian Barrel
Lightning Bats Musketeer
Lightning Bats Musketeer
Lightning
Lightning Musketeer
Lightning
Lightning
Lightning Bats Musketeer Barbarian Barrel
Lightning Musketeer Ram Rider
Barbarian Barrel
Lightning Musketeer
Musketeer Lightning Skeleton King
Lightning
Musketeer
Bats Musketeer Lightning Skeleton King
Bats Musketeer Lightning
Lightning Musketeer Barbarian Barrel
Inferno Dragon
Lightning

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