My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Musketeer Balloon Ice Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Curse Balloon Mighty Miner
Giant Snowball
Skeletons Bats Musketeer Goblin Curse Balloon Mighty Miner
Zap
Skeletons Bats Goblin Curse Balloon Mighty Miner
Barbarian Barrel
Skeletons Musketeer Goblin Curse Ice Wizard
The Log
Skeletons Musketeer Goblin Curse
Earthquake
Skeletons
Arrows
Skeletons Bats Goblin Curse
Royal Delivery
Skeletons Bats Musketeer Balloon Ice Wizard
Fireball
Musketeer Balloon Ice Wizard Mighty Miner
Poison
Bats Musketeer Goblin Curse Balloon Ice Wizard
Lightning
Musketeer Balloon Ice Wizard Mighty Miner
Rocket
Musketeer Balloon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Goblin Curse Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Curse Royal Delivery Ice Wizard Musketeer Mighty Miner Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Goblin Curse Royal Delivery

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Balloon
Royal Delivery
Musketeer
Balloon
Goblin Curse
Balloon
Bats Musketeer Ice Wizard
Ice Wizard
Balloon
Mighty Miner

Defense Synergies 2 7

Skeletons
Musketeer Bats Royal Delivery Ice Wizard
Bats
Skeletons Royal Delivery Musketeer Ice Wizard
Royal Delivery
Musketeer Skeletons Bats Ice Wizard
Musketeer
Skeletons Royal Delivery Bats
Goblin Curse
Balloon
Ice Wizard
Skeletons Bats Royal Delivery
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
Skeletons Bats Royal Delivery Musketeer Goblin Curse Ice Wizard
Skeletons Bats Royal Delivery Musketeer Goblin Curse Ice Wizard
Skeletons Bats Musketeer Goblin Curse Ice Wizard
Royal Delivery
Royal Delivery Skeletons Bats Musketeer Ice Wizard
Bats Musketeer Royal Delivery Goblin Curse Ice Wizard
Musketeer
Mighty Miner Skeletons Musketeer Goblin Curse Ice Wizard
Skeletons Royal Delivery Musketeer Ice Wizard
Bats Goblin Curse Ice Wizard Skeletons Royal Delivery Musketeer
Musketeer Bats Royal Delivery Goblin Curse Ice Wizard
Skeletons Bats Royal Delivery Musketeer Goblin Curse Ice Wizard
Bats Royal Delivery Goblin Curse
Goblin Curse
Royal Delivery Goblin Curse
Skeletons Bats Royal Delivery Musketeer
Royal Delivery Bats Musketeer Ice Wizard
Royal Delivery Bats Musketeer Goblin Curse Ice Wizard
Musketeer Goblin Curse
Bats Royal Delivery Musketeer Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery
Royal Delivery Musketeer
Royal Delivery Skeletons Bats Musketeer
Bats Royal Delivery Musketeer
Skeletons Royal Delivery Musketeer Goblin Curse Mighty Miner
Royal Delivery Skeletons Bats Musketeer Goblin Curse Ice Wizard
Royal Delivery Skeletons Bats Musketeer Ice Wizard
Mighty Miner Royal Delivery Goblin Curse
Royal Delivery Skeletons Bats
Skeletons Royal Delivery Musketeer Goblin Curse
Bats Musketeer
Royal Delivery
Royal Delivery Skeletons Goblin Curse
Musketeer Goblin Curse
Skeletons Bats Royal Delivery Musketeer Mighty Miner
Bats Royal Delivery Musketeer Goblin Curse Ice Wizard Mighty Miner
Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer Goblin Curse Ice Wizard
Musketeer
Goblin Curse
Bats Musketeer Goblin Curse Ice Wizard
Musketeer
Goblin Curse Ice Wizard
Bats Musketeer
Musketeer
Musketeer Goblin Curse
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Bats
Musketeer
Goblin Curse
Musketeer
Musketeer
Musketeer
Goblin Curse Ice Wizard
Musketeer Ice Wizard
Musketeer
Musketeer Goblin Curse
Bats Musketeer Goblin Curse Ice Wizard
Bats Musketeer
Musketeer
Mighty Miner
Goblin Curse
Bats Musketeer
Musketeer Goblin Curse Ice Wizard
Musketeer
Musketeer
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer

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