My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Wall Breakers Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Wall Breakers Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Hogs Wall Breakers Skeleton Army Prince Ram Rider
Giant Snowball
Skeletons Bats Royal Hogs Wall Breakers Skeleton Army Lumberjack Ram Rider
Zap
Skeletons Bats Royal Hogs Wall Breakers Skeleton Army Prince Ram Rider
Barbarian Barrel
Skeletons Royal Hogs Wall Breakers Skeleton Army Lumberjack
The Log
Skeletons Royal Hogs Wall Breakers Skeleton Army Prince Lumberjack Ram Rider
Earthquake
Skeletons Royal Hogs Skeleton Army
Arrows
Skeletons Bats Royal Hogs Wall Breakers Skeleton Army
Royal Delivery
Skeletons Bats Royal Hogs Wall Breakers Skeleton Army Prince Lumberjack Ram Rider
Fireball
Royal Hogs Wall Breakers Skeleton Army Lumberjack Ram Rider
Poison
Bats Royal Hogs Skeleton Army
Lightning
Prince Lumberjack Ram Rider
Rocket
Royal Hogs Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Wall Breakers Skeleton Army Lumberjack Royal Hogs Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Wall Breakers Skeleton Army

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Hogs Wall Breakers Prince Lumberjack Ram Rider
Royal Hogs
Bats Lumberjack
Wall Breakers
Bats
Skeleton Army
Prince
Bats Lumberjack Ram Rider
Lumberjack
Bats Royal Hogs Prince Ram Rider
Ram Rider
Bats Prince Lumberjack

Defense Synergies 0 9

Skeletons
Bats Prince Lumberjack Ram Rider
Bats
Skeletons Prince Lumberjack
Royal Hogs
Wall Breakers
Skeleton Army
Prince Lumberjack
Prince
Skeletons Bats Skeleton Army
Lumberjack
Skeletons Bats Skeleton Army Ram Rider
Ram Rider
Skeletons Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Lumberjack Skeletons Bats Prince Ram Rider
Skeleton Army Prince Lumberjack Ram Rider Skeletons Bats
Skeleton Army Prince Lumberjack Skeletons Bats Ram Rider
Skeleton Army Prince Lumberjack
Skeleton Army Skeletons Bats Lumberjack
Bats Ram Rider
Ram Rider
Skeletons Skeleton Army Prince Lumberjack
Skeleton Army Skeletons Prince Lumberjack
Bats Skeleton Army Skeletons Lumberjack Ram Rider
Bats Ram Rider
Skeleton Army Prince Lumberjack Skeletons Bats Ram Rider
Skeleton Army Bats Prince Lumberjack
Skeleton Army Prince Lumberjack Ram Rider
Skeleton Army Prince Lumberjack Ram Rider
Skeletons Bats Skeleton Army Prince Lumberjack
Bats Skeleton Army Prince Lumberjack Ram Rider
Bats Lumberjack Ram Rider
Prince Lumberjack Ram Rider
Skeleton Army Bats Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Skeletons Prince
Prince Lumberjack
Skeleton Army Lumberjack Skeletons Bats Prince Ram Rider
Skeleton Army Prince Lumberjack Bats Ram Rider
Skeletons Skeleton Army Prince Lumberjack Ram Rider
Skeletons Bats Ram Rider
Skeleton Army Prince Skeletons Bats Lumberjack Ram Rider
Skeleton Army Prince Lumberjack
Skeletons Bats Skeleton Army Prince
Skeletons Skeleton Army
Bats Prince Lumberjack
Skeleton Army Prince
Skeleton Army Prince Skeletons Lumberjack Ram Rider
Skeleton Army
Skeleton Army Skeletons Bats Prince Lumberjack
Bats

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ram Rider
Prince
Bats Ram Rider
Ram Rider
Ram Rider
Bats Prince Lumberjack
Prince Ram Rider
Prince
Bats
Prince
Prince
Prince
Ram Rider
Prince Ram Rider
Bats
Bats
Prince
Bats Skeleton Army Prince
Ram Rider
Prince Lumberjack
Prince
Bats
Bats
Prince
Prince

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