My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Goblin Hut Princess Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel Goblin Hut Princess
Zap
Skeletons Bats Skeleton Barrel Goblin Hut Princess
Barbarian Barrel
Skeletons Skeleton Barrel Goblin Hut Princess Electro Wizard
The Log
Skeletons Skeleton Barrel Mini P.E.K.K.A Goblin Hut Princess
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Bats Skeleton Barrel Goblin Hut Princess
Royal Delivery
Skeletons Bats Skeleton Barrel Mini P.E.K.K.A Goblin Hut Princess Electro Wizard
Fireball
Skeleton Barrel Goblin Hut Princess Electro Wizard
Poison
Bats Skeleton Barrel Goblin Hut Princess Electro Wizard
Lightning
Mini P.E.K.K.A Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Mini P.E.K.K.A Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Barrel Princess Mini P.E.K.K.A Electro Wizard Goblin Hut Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Barrel Princess

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Mega Knight Mini P.E.K.K.A
Skeleton Barrel
Bats Goblin Hut Mini P.E.K.K.A Princess Mega Knight
Mini P.E.K.K.A
Bats Skeleton Barrel Goblin Hut Princess Electro Wizard Mega Knight
Goblin Hut
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Princess
Skeleton Barrel Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Skeleton Barrel Mini P.E.K.K.A Goblin Hut Princess Electro Wizard

Defense Synergies 1 14

Skeletons
Bats Mini P.E.K.K.A Goblin Hut Princess Electro Wizard
Bats
Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Skeleton Barrel
Mega Knight
Mini P.E.K.K.A
Electro Wizard Skeletons Bats Goblin Hut Princess
Goblin Hut
Skeletons Mini P.E.K.K.A Electro Wizard
Princess
Skeletons Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Skeletons Bats Goblin Hut Mega Knight
Mega Knight
Bats Skeleton Barrel Princess Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Goblin Hut Electro Wizard
Mini P.E.K.K.A Skeletons Bats Goblin Hut Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Hut Mega Knight Skeletons Bats Electro Wizard
Mini P.E.K.K.A Goblin Hut Skeletons Bats Electro Wizard Mega Knight
Mini P.E.K.K.A Princess Mega Knight
Skeletons Bats Electro Wizard Mega Knight
Bats Electro Wizard Goblin Hut Princess
Skeleton Barrel Electro Wizard Mega Knight
Mini P.E.K.K.A Skeletons Goblin Hut Princess
Skeletons Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Electro Wizard Skeletons Goblin Hut Princess Mega Knight
Bats Goblin Hut Princess Electro Wizard
Mini P.E.K.K.A Goblin Hut Mega Knight Skeletons Bats Electro Wizard
Mega Knight Bats Mini P.E.K.K.A Goblin Hut Princess Electro Wizard
Mini P.E.K.K.A Goblin Hut Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Hut Electro Wizard Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Goblin Hut Electro Wizard
Mega Knight Bats Goblin Hut Electro Wizard
Bats Goblin Hut Princess Electro Wizard Mega Knight
Mini P.E.K.K.A Goblin Hut Electro Wizard
Mega Knight Bats Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Goblin Hut Electro Wizard
Electro Wizard Skeleton Barrel Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A Goblin Hut Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Electro Wizard
Skeletons Mini P.E.K.K.A Goblin Hut Mega Knight
Skeletons Bats Skeleton Barrel Goblin Hut Princess Electro Wizard
Mini P.E.K.K.A Skeletons Bats Goblin Hut Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Skeletons Bats Mini P.E.K.K.A Goblin Hut
Skeletons Goblin Hut
Mega Knight Bats Mini P.E.K.K.A Goblin Hut
Mega Knight Electro Wizard
Mini P.E.K.K.A Mega Knight Skeletons
Princess Mega Knight
Goblin Hut Electro Wizard Skeletons Bats Mini P.E.K.K.A
Bats Mega Knight Mini P.E.K.K.A Goblin Hut Princess Electro Wizard
Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Princess
Skeleton Barrel Princess Electro Wizard
Skeleton Barrel Goblin Hut
Skeleton Barrel
Mega Knight
Bats Skeleton Barrel Princess
Princess
Skeleton Barrel Princess
Skeleton Barrel
Bats Mini P.E.K.K.A Electro Wizard
Skeleton Barrel Princess Electro Wizard
Princess
Skeleton Barrel Goblin Hut Princess
Skeleton Barrel Princess
Princess Skeleton Barrel Goblin Hut
Skeleton Barrel Goblin Hut Princess
Skeleton Barrel Goblin Hut Princess Mega Knight
Bats Mini P.E.K.K.A
Skeleton Barrel Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Skeleton Barrel Princess Mega Knight
Mega Knight
Princess
Skeleton Barrel
Princess Mega Knight
Skeleton Barrel Princess Electro Wizard
Skeleton Barrel Princess Mega Knight
Skeleton Barrel
Bats Princess Electro Wizard
Electro Wizard Bats Skeleton Barrel Goblin Hut
Mini P.E.K.K.A
Mega Knight
Princess Electro Wizard
Mega Knight
Princess
Skeleton Barrel Electro Wizard Bats Goblin Hut Princess
Princess Electro Wizard
Mini P.E.K.K.A Princess Electro Wizard Mega Knight
Skeleton Barrel Princess
Mega Knight
Bats Princess Electro Wizard
Bats Princess Electro Wizard
Skeleton Barrel Princess Electro Wizard Mega Knight
Mega Knight

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