My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Sparky Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Sparky
Giant Snowball
Skeletons Bats Skeleton Barrel
Zap
Skeletons Bats Skeleton Barrel Sparky
Barbarian Barrel
Skeletons Skeleton Barrel Sparky
The Log
Skeletons Skeleton Barrel Sparky
Earthquake
Skeletons
Arrows
Skeletons Bats Skeleton Barrel
Royal Delivery
Skeletons Bats Skeleton Barrel Sparky
Fireball
Skeleton Barrel Sparky
Poison
Bats Skeleton Barrel Sparky
Lightning
Sparky Archer Queen
Rocket
Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rage Tornado Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Skeleton Barrel Tornado Archer Queen Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Skeleton Barrel

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Mega Knight Rage Sparky
Skeleton Barrel
Bats Tornado Sparky Mega Knight
Rage
Sparky Bats
Tornado
Sparky Skeleton Barrel Mega Knight
Sparky
Rage Tornado Bats Skeleton Barrel Archer Queen
Mega Knight
Bats Skeleton Barrel Tornado Archer Queen
Archer Queen
Sparky Mega Knight

Defense Synergies 1 9

Skeletons
Bats Tornado Sparky Archer Queen
Bats
Skeletons Sparky Mega Knight
Skeleton Barrel
Mega Knight
Rage
Tornado
Sparky Skeletons Sparky Mega Knight
Sparky
Tornado Skeletons Bats Tornado
Mega Knight
Bats Skeleton Barrel Tornado
Archer Queen
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Sparky
Sparky Skeletons Bats Mega Knight
Tornado Sparky Mega Knight Skeletons Bats
Sparky Skeletons Bats Mega Knight
Tornado Sparky Mega Knight
Tornado Skeletons Bats Mega Knight
Bats Tornado
Skeleton Barrel Sparky Mega Knight
Sparky Skeletons Tornado Archer Queen
Tornado Skeletons Sparky Mega Knight
Bats Skeletons Tornado Mega Knight
Bats Tornado
Sparky Mega Knight Skeletons Bats
Sparky Mega Knight Bats Tornado
Sparky Mega Knight
Tornado Sparky Mega Knight
Sparky Mega Knight Skeletons Bats Tornado
Mega Knight Bats Tornado
Tornado Bats Mega Knight
Sparky Tornado
Mega Knight Bats Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
Skeleton Barrel Mega Knight
Mega Knight Skeletons Bats Sparky
Mega Knight Bats Tornado Sparky
Skeletons Sparky Mega Knight
Skeletons Bats Skeleton Barrel Tornado
Sparky Skeletons Bats
Mega Knight Sparky
Mega Knight Skeletons Bats Tornado Sparky
Skeletons Sparky
Mega Knight Bats Sparky
Mega Knight Tornado Archer Queen
Mega Knight Skeletons Sparky
Sparky Mega Knight
Sparky Skeletons Bats Tornado Archer Queen
Bats Mega Knight Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Sparky
Skeleton Barrel Tornado
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Sparky Mega Knight
Bats Skeleton Barrel Tornado
Tornado Sparky
Skeleton Barrel Tornado
Skeleton Barrel Tornado
Bats Tornado Sparky
Skeleton Barrel Tornado Sparky
Tornado Archer Queen
Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky Mega Knight
Tornado Sparky
Bats Sparky
Skeleton Barrel Sparky Mega Knight
Skeleton Barrel Tornado Mega Knight
Sparky Mega Knight
Tornado
Tornado Sparky
Skeleton Barrel
Tornado Sparky Mega Knight
Skeleton Barrel Tornado Sparky
Skeleton Barrel Tornado Sparky Mega Knight
Skeleton Barrel Tornado Sparky
Bats Tornado Sparky
Bats Skeleton Barrel
Sparky
Sparky Mega Knight
Sparky
Sparky Mega Knight
Sparky
Skeleton Barrel Bats
Tornado Archer Queen
Sparky Mega Knight
Skeleton Barrel
Tornado Sparky Archer Queen
Sparky Mega Knight Archer Queen
Bats Tornado Sparky Archer Queen
Bats Tornado Archer Queen
Skeleton Barrel Tornado Sparky Mega Knight Archer Queen
Sparky
Sparky Mega Knight

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