My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Musketeer Balloon Lumberjack
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Knight Musketeer Lumberjack
The Log
Skeletons Musketeer Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight Musketeer Balloon Lumberjack
Fireball
Musketeer Balloon Lumberjack
Poison
Bats Musketeer Balloon
Lightning
Knight Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Arrows Knight Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Arrows

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Balloon Lumberjack
Giant Snowball
Balloon Knight Musketeer Lumberjack
Arrows
Balloon Knight Lumberjack
Knight
Bats Musketeer Balloon Giant Snowball Arrows Lumberjack
Musketeer
Knight Giant Snowball Balloon Lumberjack
Balloon
Bats Giant Snowball Arrows Knight Lumberjack Musketeer
Lumberjack
Balloon Bats Giant Snowball Arrows Knight Musketeer

Defense Synergies 4 13

Skeletons
Musketeer Bats Giant Snowball Knight Lumberjack
Bats
Knight Skeletons Giant Snowball Musketeer Lumberjack
Giant Snowball
Skeletons Bats Knight Musketeer Lumberjack
Arrows
Knight Lumberjack
Knight
Bats Musketeer Skeletons Giant Snowball Arrows Lumberjack
Musketeer
Skeletons Knight Lumberjack Bats Giant Snowball
Balloon
Lumberjack
Musketeer Skeletons Bats Giant Snowball Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Lumberjack Skeletons Bats Knight Musketeer
Lumberjack Skeletons Bats Giant Snowball Knight Musketeer
Lumberjack Skeletons Bats Knight Musketeer
Arrows Lumberjack
Arrows Skeletons Bats Giant Snowball Musketeer Lumberjack
Bats Giant Snowball Musketeer Arrows
Arrows Musketeer
Skeletons Musketeer Lumberjack
Knight Skeletons Giant Snowball Musketeer Lumberjack
Bats Skeletons Giant Snowball Arrows Knight Musketeer Lumberjack
Arrows Musketeer Bats Giant Snowball
Lumberjack Skeletons Bats Giant Snowball Knight Musketeer
Bats Giant Snowball Arrows Lumberjack
Knight Lumberjack
Giant Snowball Lumberjack
Skeletons Bats Arrows Knight Musketeer Lumberjack
Arrows Bats Giant Snowball Knight Musketeer Lumberjack
Giant Snowball Arrows Bats Knight Musketeer Lumberjack
Musketeer Lumberjack
Bats Giant Snowball Arrows Knight Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Skeletons Giant Snowball
Giant Snowball Arrows Knight Musketeer Lumberjack
Lumberjack Skeletons Bats Knight Musketeer
Lumberjack Bats Knight Musketeer
Skeletons Knight Musketeer Lumberjack
Arrows Skeletons Bats Giant Snowball Musketeer
Skeletons Bats Knight Musketeer Lumberjack
Knight Lumberjack
Skeletons Bats Giant Snowball Knight
Skeletons Musketeer
Bats Knight Musketeer Lumberjack
Giant Snowball Arrows
Skeletons Knight Lumberjack
Musketeer
Skeletons Bats Knight Musketeer Lumberjack
Bats Arrows Giant Snowball Musketeer
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Giant Snowball Musketeer
Arrows
Arrows Knight Musketeer
Giant Snowball Arrows
Arrows Bats Giant Snowball Musketeer
Arrows Musketeer
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Musketeer Lumberjack
Arrows Knight Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Knight Musketeer
Arrows Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Giant Snowball Arrows
Bats
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows
Musketeer
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Arrows Giant Snowball Musketeer
Giant Snowball Arrows Musketeer
Arrows Musketeer
Bats Giant Snowball Arrows Musketeer
Bats Giant Snowball Musketeer
Giant Snowball
Giant Snowball Arrows Musketeer
Giant Snowball Arrows
Giant Snowball Arrows
Bats Musketeer
Giant Snowball Arrows Musketeer
Arrows
Knight Musketeer Lumberjack
Arrows Giant Snowball Musketeer
Giant Snowball Arrows
Musketeer
Bats Giant Snowball Musketeer
Bats Giant Snowball Musketeer
Giant Snowball Musketeer

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