My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians Royal Hogs Inferno Dragon
Giant Snowball
Skeletons Bats Royal Hogs Inferno Dragon
Zap
Skeletons Bats Royal Hogs Inferno Dragon
Barbarian Barrel
Skeletons Elite Barbarians Royal Hogs Electro Wizard
The Log
Skeletons Elite Barbarians Royal Hogs
Earthquake
Skeletons Royal Hogs
Arrows
Skeletons Bats Royal Hogs
Royal Delivery
Skeletons Bats Elite Barbarians Royal Hogs Electro Wizard Inferno Dragon
Fireball
Elite Barbarians Royal Hogs Electro Wizard Inferno Dragon
Poison
Bats Royal Hogs Electro Wizard
Lightning
Elite Barbarians Electro Wizard Inferno Dragon
Rocket
Elite Barbarians Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Giant Snowball Arrows Electro Wizard Inferno Dragon Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Giant Snowball Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Elite Barbarians Royal Hogs Inferno Dragon
Giant Snowball
Royal Hogs Elite Barbarians Electro Wizard
Arrows
Elite Barbarians Royal Hogs
Elite Barbarians
Arrows Bats Giant Snowball
Royal Hogs
Giant Snowball Arrows Bats Electro Wizard
Electro Wizard
Giant Snowball Royal Hogs
Inferno Dragon
Bats

Defense Synergies 0 12

Skeletons
Bats Giant Snowball Elite Barbarians Electro Wizard Inferno Dragon
Bats
Skeletons Giant Snowball Electro Wizard Inferno Dragon
Giant Snowball
Skeletons Bats Elite Barbarians Electro Wizard Inferno Dragon
Arrows
Elite Barbarians
Skeletons Giant Snowball
Royal Hogs
Electro Wizard
Skeletons Bats Giant Snowball Inferno Dragon
Inferno Dragon
Skeletons Bats Giant Snowball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard
Elite Barbarians Inferno Dragon Skeletons Bats Electro Wizard
Skeletons Bats Giant Snowball Elite Barbarians Electro Wizard Inferno Dragon
Elite Barbarians Inferno Dragon Skeletons Bats Electro Wizard
Arrows Elite Barbarians
Arrows Skeletons Bats Giant Snowball Electro Wizard
Bats Giant Snowball Electro Wizard Inferno Dragon Arrows
Arrows Electro Wizard
Inferno Dragon Skeletons Elite Barbarians
Elite Barbarians Skeletons Giant Snowball Electro Wizard
Bats Electro Wizard Skeletons Giant Snowball Arrows
Arrows Inferno Dragon Bats Giant Snowball Electro Wizard
Skeletons Bats Giant Snowball Elite Barbarians Electro Wizard
Bats Giant Snowball Arrows Electro Wizard
Elite Barbarians Inferno Dragon Electro Wizard
Giant Snowball Elite Barbarians Electro Wizard Inferno Dragon
Skeletons Bats Arrows Elite Barbarians Electro Wizard
Arrows Bats Giant Snowball Elite Barbarians Electro Wizard
Giant Snowball Arrows Bats Electro Wizard Inferno Dragon
Elite Barbarians Electro Wizard Inferno Dragon
Bats Giant Snowball Arrows Elite Barbarians Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Giant Snowball Elite Barbarians Electro Wizard
Electro Wizard Giant Snowball Arrows Elite Barbarians Inferno Dragon
Skeletons Bats Elite Barbarians Electro Wizard
Bats Elite Barbarians Electro Wizard
Skeletons Elite Barbarians Inferno Dragon
Arrows Skeletons Bats Giant Snowball Electro Wizard
Skeletons Bats Elite Barbarians Electro Wizard
Elite Barbarians Inferno Dragon
Electro Wizard Skeletons Bats Giant Snowball Elite Barbarians Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Bats Elite Barbarians
Giant Snowball Arrows Elite Barbarians Electro Wizard
Elite Barbarians Skeletons
Elite Barbarians Electro Wizard Skeletons Bats Inferno Dragon
Bats Arrows Giant Snowball Elite Barbarians Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Giant Snowball Electro Wizard
Arrows
Arrows
Giant Snowball Arrows
Arrows Bats Giant Snowball
Arrows
Arrows Giant Snowball
Arrows Giant Snowball
Bats Giant Snowball Elite Barbarians Electro Wizard
Arrows Electro Wizard
Giant Snowball Arrows
Giant Snowball Elite Barbarians
Arrows
Giant Snowball Arrows Elite Barbarians
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Bats
Giant Snowball Arrows Electro Wizard
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows
Inferno Dragon
Arrows Giant Snowball Electro Wizard
Giant Snowball Arrows
Arrows
Elite Barbarians Bats Giant Snowball Arrows Electro Wizard
Electro Wizard Bats Giant Snowball
Giant Snowball Elite Barbarians
Giant Snowball Arrows
Giant Snowball Arrows Electro Wizard
Giant Snowball Arrows
Electro Wizard Bats
Giant Snowball Arrows Electro Wizard
Arrows
Electro Wizard
Arrows Giant Snowball
Giant Snowball Arrows
Elite Barbarians
Bats Giant Snowball Elite Barbarians Electro Wizard
Bats Giant Snowball Electro Wizard
Giant Snowball Electro Wizard

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